[U-Boot] incremental environment updating

Mike Frysinger vapier at gentoo.org
Mon Apr 13 14:34:34 CEST 2009


On Monday 13 April 2009 08:12:44 Jerry Van Baren wrote:
> Mike Frysinger wrote:
> > On Monday 13 April 2009 06:15:24 Wolfgang Denk wrote:
> >> In message Mike wrote:
> >>> currently the env code will erase the entire env storage before writing
> >>> back out the current env, even if the env storage has enough empty
> >>> space to store the current env.  for example, if CONFIG_ENV_SIZE is
> >>> declared as 0x2000 but the current env only takes up ~0x300 bytes, the
> >>> whole 0x2000 is erased and then the ~0x300 gets written out.  seems
> >>> like we can get a pretty good return for fairly low effort if we
> >>> appended env updates rather than erasing/writing every time ?  it'd
> >>> certainly be faster. while systems with a dedicated sector this isnt so
> >>> bad, but for people who have to embed the env in the middle of a large
> >>> sector, this would be much faster most of the time.
> >>>
> >>> has there been previous discussion along these lines that i havent seen
> >>> ?
> >>
> >> This hasn't been discussed before. Interesting idea. However, I fail
> >> to see how this could be implemented without changing the environment
> >> format?
> >
> > that depends on how you want the compatibility to go.  being able to read
> > old environments by newer u-boots is reasonable, but i dont think having
> > old u- boots read newer environments makes realistic sense ?
> >
> > in terms of actual changes, i had a couple of ideas ... the current env
> > format is: <crc><env><NUL>[undefined].  so if we logically extend the
> > format where [undefined] is <crc><env><NUL>[...], then all existing env
> > storage would be automatically imported.  considering most env storage
> > out there uses a bit value of "0" to mean programmed and "1' to mean
> > unprogrammed, it should be pretty easy to quickly detect where the
> > appended envs stop.
>
> Another concept is to append a complete new env on every write.  This is
> less efficient than just a delta, but has a substantial advantage in
> that it gives the user a way to erase env variables as well as change
> them.  I suspect it would also be simpler to implement.

this is actually what i was talking about.  doing a delta would require the 
env code to compare the old env and "whiteout" variables that were set but are 
now unset, and it would take longer to boot up as the env code would have to 
rebuild using the deltas.

> Since flash can change 1s to 0s, but cannot change them back, you could
> redefine the env storage to be
>    <next><crc><env><NUL>[undefined]
> (note the added <next> at the start).  By definition, the valid env's
> <next> == 0xFFFFFFFF.  To write a new env, simply write the offset of
> [undefined] into the <next> location and then write a new env lump.
>    <next><crc><env><NUL> <next><crc><env><NUL>[undefined]
>     ^^^^ offset of -----> ^^^^ 0xFFFFFFFF

using a crc of 0x00000000 accomplishes the same thing and retains env format

> Either way, we would need a new command, say "compactenv" (kind of a
> long command :-(, maybe there is a shorter German word ;-).  This would
> erase the current env sector and rewrite it with one env, resetting the
> clock.  This could also be done automatically if there is no room left
> in the env storage area (both options would probably be good to implement).

i didnt intend for any external behavior change.  the env_*.c would take care 
of the appending and/or reset step.  every thing else would continue to 
operate the same way.  along those lines, i dont really see the need for 
"compactenv" beyond a helper command when debugging implementation.  there 
would be no need to manually run this step.
-mike
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