[U-Boot] [PATCH 3/4 V2] OneNAND: Add simple OneNAND SPL
Marek Vasut
marek.vasut at gmail.com
Thu Nov 3 18:25:52 CET 2011
> On 11/03/2011 11:56 AM, Marek Vasut wrote:
> >> On 11/02/2011 07:15 PM, Marek Vasut wrote:
> >>>> On 11/01/2011 05:54 PM, Marek Vasut wrote:
> >>>>> +static void spl_onenand_get_geometry(struct spl_onenand_data *data)
> >>>>> +{
> >>>
> >>> [...]
> >>>
> >>>>> + /* The page can be either 2k or 4k, avoid using DIV_ROUND_UP. */
> >>>>> + if (data.pagesize == 2048) {
> >>>>> + total_pages = len / 2048;
> >>>>> + page = offset / 2048;
> >>>>> + total_pages += !!(len & 2047);
> >>>>> + } else if (data.pagesize == 4096) {
> >>>>> + total_pages = len / 4096;
> >>>>> + page = offset / 4096;
> >>>>> + total_pages += !!(len & 4095);
> >>>>> + }
> >>>>
> >>>> What's wrong with DIV_ROUND_UP? It should produce smaller code than
> >>>> what you've done here...
> >>>
> >>> It pulls in aeabi_*div* functions, which won't fit into block 0 of
> >>> Onenand.
> >>
> >> It shouldn't do that if the divisor is a constant power of 2. The
> >> compiler will turn it into a shift, just like with the other divides in
> >> the above code fragment.
> >>
> >> You can't use DIV_ROUND_UP directly on data.pagesize, but you can use it
> >> in each branch of the if statement instead of that awkward and slightly
> >> more expensive !!(len & 4095) construct.
> >
> > Expensive in what way?
>
> Compare the resulting asm code. You're replacing this:
>
> a = (b + 4095) >> 12;
>
> with this:
>
> a = b >> 12;
> if (b & 4095)
> a++;
>
> > Either way, I don't think this matters that much.
>
> This is code that has to fit in 1K -- why waste instructions by writing
> code in a way that is *less* readable?
The size is the same (tested). I'll submit a patch with DIV_ROUND_UP, whatever.
>
> -Scott
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