[U-Boot] [PATCH V3 01/20] Add functions for use with i.mx6 otg udc

Troy Kisky troy.kisky at boundarydevices.com
Sat Aug 3 01:41:25 CEST 2013


On 8/2/2013 3:10 PM, Marek Vasut wrote:
> Dear Troy Kisky,
>
>> On 8/2/2013 3:48 AM, Marek Vasut wrote:
>>> Dear Troy Kisky,
>>>
>>>> Add  functions for use with mx6 soc
>>>> void otg_enable(void);
>>>> void reset_usb_phy1(void);
>>>>
>>>> Signed-off-by: Troy Kisky <troy.kisky at boundarydevices.com>
>>>> ---
>>>>
>>>>    arch/arm/cpu/armv7/mx6/soc.c              | 47
>>>>
>>>> +++++++++++++++++++++++++++++++ arch/arm/include/asm/arch-mx6/crm_regs.h
>>>>
>>>> |  3 ++
>>>>    
>>>>    arch/arm/include/asm/arch-mx6/imx-regs.h  | 17 +++++++++++
>>>>    arch/arm/include/asm/arch-mx6/sys_proto.h |  4 +++
>>>>    4 files changed, 71 insertions(+)
>>> [...]
>>>
>>>> diff --git a/arch/arm/include/asm/arch-mx6/imx-regs.h
>>>> b/arch/arm/include/asm/arch-mx6/imx-regs.h index 5d6bccb..3eed4d8 100644
>>>> --- a/arch/arm/include/asm/arch-mx6/imx-regs.h
>>>> +++ b/arch/arm/include/asm/arch-mx6/imx-regs.h
>>>> @@ -419,6 +419,23 @@ struct cspi_regs {
>>>>
>>>>    	ECSPI5_BASE_ADDR
>>>>    
>>>>    #endif
>>>>
>>>> +struct set_clr_tog {
>>>> +	u32 val;
>>>> +	u32 set;
>>>> +	u32 clr;
>>>> +	u32 tog;
>>>> +};
>>>> +
>>>> +struct usbphy {
>>>> +	struct set_clr_tog	pwd;
>>>> +	struct set_clr_tog	tx;
>>>> +	struct set_clr_tog	rx;
>>>> +	struct set_clr_tog	ctrl;
>>>> +};
>>> Maybe you want to keep the naming here consistent with MX28 and MX6?
>>>
>>> See arch/arm/include/asm/imx-common/regs-common.h
>>>
>>> [...]
>>>
>>> Best regards,
>>> Marek Vasut
>> Wow,  arch/arm/include/asm/imx-common/regs-common.h
>> is damn ugly. I personally hate unions even when there is a very good
>> reason.
>>
>> Would you like to see me attempt to clean it up or do you like it the
>> way it is
>> since your commit started the unions ?
> I think it works perfectly well and does exactly what it's supposed to do.
> What's your problem with the file?
>
> Best regards,
> Marek Vasut
>

Why is there a union ? It looks to me like you just want to access the 
same variable
with 2 naming strategies.

Troy



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