[U-Boot] [linux-sunxi] Auto-detecting touchscreen controller and dealing with hw configuration differences on q8 tablets

Rob Herring robh at kernel.org
Mon Jun 20 20:20:26 CEST 2016


On Mon, Jun 20, 2016 at 04:08:47PM +0300, Pantelis Antoniou wrote:
> Hi Hans,
> 
> > On Jun 20, 2016, at 16:02 , Hans de Goede <hdegoede at redhat.com> wrote:
> > 
> > Hi,
> > 
> > On 20-06-16 14:22, Pantelis Antoniou wrote:
> >> Hi Hans,
> >> 
> >>> On Jun 20, 2016, at 14:03 , Hans de Goede <hdegoede at redhat.com> wrote:
> >>> 
> >>> Hi,
> >>> 
> >>> On 20-06-16 11:27, Pantelis Antoniou wrote:
> > 
> > <snip>
> > 
> >>>> Yes, it’s quite possible. You can even have stacked overlays.
> >>> 
> >>> Ok, is there any example code how to change an overlay before applying it out there,
> >>> or if not can you point to the functions to use to do this ?
> >>> 
> >> 
> >> The canonical place for all the dynamic DT stuff is
> >> 
> >> https://github.com/pantoniou/linux-beagle-track-mainline/tree/bbb-overlays
> >> 
> >> The beaglebone cape manager is here.
> >> 
> >> https://github.com/pantoniou/linux-beagle-track-mainline/commit/5028d1ed3beb8c75b28fce37b1bb5ee551b2ae9e
> >> 
> >>> Specifically my plan is to:
> >>> 
> >>> 1) Have a single overlay for q8 tablets with gsl1680 tablets
> >>> 
> >>> 2) Write an in kernel overlay manager which when it detects a gsl1680 touchscreen
> >>> will pick a best-default firmware-file + matching resolution + swap-x-y based on
> >>> which SoC (A13/A23/A33) the tablet is based on as well as the gsl1680's chip-id
> >>> and will then "patch" this info into the overlay before applying it. This
> >>> means being able to set / modify several string, int and bool dt properties.
> >>> 
> >>> 3) Offer a kernel-module option for the overlaymanager which will allows
> >>> overriding the defaults for the firmware-filename, etc. This is also
> >>> why I want to go with the patch approach instead of having multiple
> >>> dt-overlay files.
> >>> 
> >> 
> >> Hmm, your problem appears to be simpler. You already know all the possible
> >> parts that your touchscreen/video/thingy is going to use.
> >> 
> >> You don’t have to use an overlay then. Overlays are built on top of
> >> changesets.
> >> 
> >> For example, let’s say that you have various options for a touchscreen out
> >> of a finite set.
> >> 
> >> You just put the basic configuration for each in a disable node and your
> >> manager only needs to update the properties and set the status to enabled
> >> for it to be enabled.
> >> 
> >> For instance let’s say you have an option of two devices (only one of them
> >> being present).
> >> 
> >> devA {
> >> 	status = “disabled”;
> >> 	compatible = “foo,A”;
> >> };
> >> 
> >> devB {
> >> 	status = “disabled”;
> >> 	compatible = “bar,B”;
> >> };
> >> 
> >> Your manager can simply use a changeset to enable A and put a property there
> >> (example done using the extended helper API for clarity).
> >> 
> >> 	struct of_changeset cset;
> >> 	struct device_node *np = of_find_node_by_path(“/devA”);
> >> 
> >> 	of_changeset_init(&cset);
> >> 	of_changeset_add_property_bool(&cset, np, “invert-x”);
> >> 	of_changeset_update_property_string(&cset, np, “status”, “okay”);
> >> 
> >> 	of_changeset_apply(&cset);
> > 
> > Cool that looks quite nice / easy. 2 questions on the above:
> > 
> > 1) Is the functionality needed by the above snippet in mainline ?
> 
> Changesets are in mainline; The extended API for the example above is not.

The reason being that you sent it just before the merge window and there 
was a comment on it that has not been addressed.

Rob


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