[PATCH v2 1/7] sound: avoid endless loop
Heinrich Schuchardt
heinrich.schuchardt at canonical.com
Sun Dec 4 22:16:01 CET 2022
'sound play 1 100000' results in an endless loop on the sandbox.
If the frequency exceeds half the sampling rate, zero out the output
buffer.
Fixes: 511ed5fdd389 ("SOUND: SAMSUNG: Add I2S driver")
Signed-off-by: Heinrich Schuchardt <heinrich.schuchardt at canonical.com>
---
v2:
no change
---
drivers/sound/sound.c | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/drivers/sound/sound.c b/drivers/sound/sound.c
index 041dfdccfe..c0fc50c99d 100644
--- a/drivers/sound/sound.c
+++ b/drivers/sound/sound.c
@@ -15,7 +15,10 @@ void sound_create_square_wave(uint sample_rate, unsigned short *data, int size,
const int period = freq ? sample_rate / freq : 0;
const int half = period / 2;
- assert(freq);
+ if (!half) {
+ memset(data, 0, size);
+ return;
+ }
/* Make sure we don't overflow our buffer */
if (size % 2)
--
2.37.2
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