[PATCH 1/1] sound: avoid endless loop
Heinrich Schuchardt
heinrich.schuchardt at canonical.com
Sun Dec 4 22:45:19 CET 2022
On 12/4/22 22:17, Simon Glass wrote:
> On Mon, 5 Dec 2022 at 02:05, Heinrich Schuchardt
> <heinrich.schuchardt at canonical.com> wrote:
>>
>> 'sound play 1 100000' results in an endless loop on the sandbox.
>>
>> If the frequency exceeds half the sampling rate, zero out the output
>> buffer.
>>
>> Fixes: 511ed5fdd389 ("SOUND: SAMSUNG: Add I2S driver")
>> Signed-off-by: Heinrich Schuchardt <heinrich.schuchardt at canonical.com>
>> ---
>> drivers/sound/sound.c | 5 ++++-
>> 1 file changed, 4 insertions(+), 1 deletion(-)
>
> Reviewed-by: Simon Glass <sjg at chromium.org>
>
> (nit below)
>
>>
>> diff --git a/drivers/sound/sound.c b/drivers/sound/sound.c
>> index 041dfdccfe..c0fc50c99d 100644
>> --- a/drivers/sound/sound.c
>> +++ b/drivers/sound/sound.c
>> @@ -15,7 +15,10 @@ void sound_create_square_wave(uint sample_rate, unsigned short *data, int size,
>> const int period = freq ? sample_rate / freq : 0;
>> const int half = period / 2;
>>
>> - assert(freq);
>> + if (!half) {
>> + memset(data, 0, size);
>
> '\0'
Please, have a look at the function definition:
include/malloc.h:366:
void* memset(void*, int, size_t);
Best regards
Heinrich
>
>
>> + return;
>> + }
>>
>> /* Make sure we don't overflow our buffer */
>> if (size % 2)
>> --
>> 2.37.2
>>
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