[PATCH v2 21/25] expo: Add basic tests
Simon Glass
sjg at chromium.org
Fri Nov 4 23:48:39 CET 2022
Add some tests for the expo, including setting up and rendering an expo.
Signed-off-by: Simon Glass <sjg at chromium.org>
---
Changes in v2:
- Drop the _add suffix on expo creation function
- Put strings in a separate structure referenced by ID
test/boot/Makefile | 2 +
test/boot/expo.c | 539 +++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 541 insertions(+)
create mode 100644 test/boot/expo.c
diff --git a/test/boot/Makefile b/test/boot/Makefile
index d724629d3b0..22ed61c8fa0 100644
--- a/test/boot/Makefile
+++ b/test/boot/Makefile
@@ -5,6 +5,8 @@
obj-$(CONFIG_BOOTSTD) += bootdev.o bootstd_common.o bootflow.o bootmeth.o
obj-$(CONFIG_FIT) += image.o
+obj-$(CONFIG_EXPO) += expo.o
+
ifdef CONFIG_OF_LIVE
obj-$(CONFIG_BOOTMETH_VBE_SIMPLE) += vbe_simple.o
endif
diff --git a/test/boot/expo.c b/test/boot/expo.c
new file mode 100644
index 00000000000..7104dff05e8
--- /dev/null
+++ b/test/boot/expo.c
@@ -0,0 +1,539 @@
+// SPDX-License-Identifier: GPL-2.0+
+/*
+ * Copyright 2022 Google LLC
+ * Written by Simon Glass <sjg at chromium.org>
+ */
+
+#include <common.h>
+#include <dm.h>
+#include <expo.h>
+#include <menu.h>
+#include <video.h>
+#include <linux/input.h>
+#include <test/suites.h>
+#include <test/ut.h>
+#include "bootstd_common.h"
+#include "../../boot/scene_internal.h"
+
+enum {
+ /* scenes */
+ SCENE1 = 7,
+ SCENE2,
+
+ /* objects */
+ OBJ_LOGO,
+ OBJ_TEXT,
+ OBJ_TEXT2,
+ OBJ_MENU,
+ OBJ_MENU_TITLE,
+
+ /* strings */
+ STR_TEXT,
+ STR_TEXT2,
+ STR_MENU_TITLE,
+ STR_POINTER_TEXT,
+
+ STR_ITEM1_LABEL,
+ STR_ITEM1_DESC,
+ STR_ITEM1_KEY,
+ STR_ITEM1_PREVIEW,
+
+ STR_ITEM2_LABEL,
+ STR_ITEM2_DESC,
+ STR_ITEM2_KEY,
+ STR_ITEM2_PREVIEW,
+
+ /* menu items */
+ ITEM1,
+ ITEM1_LABEL,
+ ITEM1_DESC,
+ ITEM1_KEY,
+ ITEM1_PREVIEW,
+
+ ITEM2,
+ ITEM2_LABEL,
+ ITEM2_DESC,
+ ITEM2_KEY,
+ ITEM2_PREVIEW,
+
+ /* pointer to current item */
+ POINTER_TEXT,
+};
+
+#define BAD_POINTER ((void *)1)
+
+/* names for various things */
+#define EXPO_NAME "my menus"
+#define SCENE_NAME1 "main"
+#define SCENE_NAME2 "second"
+#define SCENE_TITLE "Main Menu"
+#define LOGO_NAME "logo"
+
+/* Check base expo support */
+static int expo_base(struct unit_test_state *uts)
+{
+ struct udevice *dev;
+ struct expo *exp;
+ ulong start_mem;
+ char name[100];
+ int i;
+
+ ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev));
+
+ start_mem = ut_check_free();
+
+ exp = NULL;
+ strcpy(name, EXPO_NAME);
+ ut_assertok(expo_new(name, NULL, &exp));
+ *name = '\0';
+ ut_assertnonnull(exp);
+ ut_asserteq(0, exp->scene_id);
+ ut_asserteq(0, exp->next_id);
+
+ /* Make sure the name was allocated */
+ ut_assertnonnull(exp->name);
+ ut_asserteq_str(EXPO_NAME, exp->name);
+
+ ut_assertok(expo_set_display(exp, dev));
+ expo_destroy(exp);
+ ut_assertok(ut_check_delta(start_mem));
+
+ /* test handling out-of-memory conditions */
+ for (i = 0; i < 2; i++) {
+ struct expo *exp2;
+
+ malloc_enable_testing(i);
+ exp2 = BAD_POINTER;
+ ut_asserteq(-ENOMEM, expo_new(EXPO_NAME, NULL, &exp2));
+ ut_asserteq_ptr(BAD_POINTER, exp2);
+ malloc_disable_testing();
+ }
+
+ return 0;
+}
+BOOTSTD_TEST(expo_base, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check creating a scene */
+static int expo_scene(struct unit_test_state *uts)
+{
+ struct scene *scn;
+ struct expo *exp;
+ ulong start_mem;
+ char name[100];
+ int id;
+
+ start_mem = ut_check_free();
+
+ ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+
+ scn = NULL;
+ ut_asserteq(0, exp->next_id);
+ strcpy(name, SCENE_NAME1);
+ id = scene_new(exp, name, SCENE1, &scn);
+ *name = '\0';
+ ut_assertnonnull(scn);
+ ut_asserteq(SCENE1, id);
+ ut_asserteq(SCENE1 + 1, exp->next_id);
+ ut_asserteq_ptr(exp, scn->expo);
+
+ /* Make sure the name was allocated */
+ ut_assertnonnull(scn->name);
+ ut_asserteq_str(SCENE_NAME1, scn->name);
+
+ /* Set the title */
+ strcpy(name, SCENE_TITLE);
+ ut_assertok(scene_title_set(scn, name));
+ *name = '\0';
+ ut_assertnonnull(scn->title);
+ ut_asserteq_str(SCENE_TITLE, scn->title);
+
+ /* Use an allocated ID */
+ scn = NULL;
+ id = scene_new(exp, SCENE_NAME2, 0, &scn);
+ ut_assertnonnull(scn);
+ ut_asserteq(SCENE2, id);
+ ut_asserteq(SCENE2 + 1, exp->next_id);
+ ut_asserteq_ptr(exp, scn->expo);
+
+ ut_asserteq_str(SCENE_NAME2, scn->name);
+
+ expo_destroy(exp);
+
+ ut_assertok(ut_check_delta(start_mem));
+
+ return 0;
+}
+BOOTSTD_TEST(expo_scene, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check creating a scene with objects */
+static int expo_object(struct unit_test_state *uts)
+{
+ struct scene_obj_img *img;
+ struct scene_obj_txt *txt;
+ struct scene *scn;
+ struct expo *exp;
+ ulong start_mem;
+ char name[100];
+ char *data;
+ int id;
+
+ start_mem = ut_check_free();
+
+ ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+ id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+ ut_assert(id > 0);
+
+ ut_asserteq(0, scene_obj_count(scn));
+
+ data = NULL;
+ strcpy(name, LOGO_NAME);
+ id = scene_img(scn, name, OBJ_LOGO, data, &img);
+ ut_assert(id > 0);
+ *name = '\0';
+ ut_assertnonnull(img);
+ ut_asserteq(OBJ_LOGO, id);
+ ut_asserteq(OBJ_LOGO + 1, exp->next_id);
+ ut_asserteq_ptr(scn, img->obj.scene);
+ ut_asserteq(SCENEOBJT_IMAGE, img->obj.type);
+
+ ut_asserteq_ptr(data, img->data);
+
+ /* Make sure the name was allocated */
+ ut_assertnonnull(scn->name);
+ ut_asserteq_str(SCENE_NAME1, scn->name);
+
+ ut_asserteq(1, scene_obj_count(scn));
+
+ id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt);
+ ut_assert(id > 0);
+ ut_assertnonnull(txt);
+ ut_asserteq(OBJ_TEXT, id);
+ ut_asserteq(SCENEOBJT_TEXT, txt->obj.type);
+ ut_asserteq(2, scene_obj_count(scn));
+
+ /* Check passing NULL as the final parameter */
+ id = scene_txt_str(scn, "text2", OBJ_TEXT2, STR_TEXT2, "another string",
+ NULL);
+ ut_assert(id > 0);
+ ut_asserteq(3, scene_obj_count(scn));
+
+ expo_destroy(exp);
+
+ ut_assertok(ut_check_delta(start_mem));
+
+ return 0;
+}
+BOOTSTD_TEST(expo_object, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check setting object attributes */
+static int expo_object_attr(struct unit_test_state *uts)
+{
+ struct scene_obj_menu *menu;
+ struct scene_obj_img *img;
+ struct scene_obj_txt *txt;
+ struct scene *scn;
+ struct expo *exp;
+ ulong start_mem;
+ char name[100];
+ char *data;
+ int id;
+
+ start_mem = ut_check_free();
+
+ ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+ id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+ ut_assert(id > 0);
+
+ data = NULL;
+ id = scene_img(scn, LOGO_NAME, OBJ_LOGO, data, &img);
+ ut_assert(id > 0);
+
+ ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 123, 456));
+ ut_asserteq(123, img->obj.x);
+ ut_asserteq(456, img->obj.y);
+
+ ut_asserteq(-ENOENT, scene_obj_set_pos(scn, OBJ_TEXT2, 0, 0));
+
+ id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt);
+ ut_assert(id > 0);
+
+ strcpy(name, "font2");
+ ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, name, 42));
+ ut_asserteq_ptr(name, txt->font_name);
+ ut_asserteq(42, txt->font_size);
+
+ ut_asserteq(-ENOENT, scene_txt_set_font(scn, OBJ_TEXT2, name, 42));
+
+ id = scene_menu(scn, "main", OBJ_MENU, &menu);
+ ut_assert(id > 0);
+
+ ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT));
+
+ ut_asserteq(-ENOENT, scene_menu_set_title(scn, OBJ_TEXT2, OBJ_TEXT));
+ ut_asserteq(-EINVAL, scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT2));
+
+ expo_destroy(exp);
+
+ ut_assertok(ut_check_delta(start_mem));
+
+ return 0;
+}
+BOOTSTD_TEST(expo_object_attr, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check creating a scene with a menu */
+static int expo_object_menu(struct unit_test_state *uts)
+{
+ struct scene_obj_menu *menu;
+ struct scene_menitem *item;
+ int id, label_id, desc_id, key_id, pointer_id, preview_id;
+ struct scene_obj_txt *ptr, *name1, *desc1, *key1, *tit, *prev1;
+ struct scene *scn;
+ struct expo *exp;
+ ulong start_mem;
+
+ start_mem = ut_check_free();
+
+ ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+ id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+ ut_assert(id > 0);
+
+ id = scene_menu(scn, "main", OBJ_MENU, &menu);
+ ut_assert(id > 0);
+ ut_assertnonnull(menu);
+ ut_asserteq(OBJ_MENU, id);
+ ut_asserteq(SCENEOBJT_MENU, menu->obj.type);
+ ut_asserteq(0, menu->title_id);
+ ut_asserteq(0, menu->pointer_id);
+
+ ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
+ ut_asserteq(50, menu->obj.x);
+ ut_asserteq(400, menu->obj.y);
+
+ id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE,
+ "Main Menu", &tit);
+ ut_assert(id > 0);
+ ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE));
+ ut_asserteq(OBJ_MENU_TITLE, menu->title_id);
+
+ pointer_id = scene_txt_str(scn, "cur_item", POINTER_TEXT,
+ STR_POINTER_TEXT, ">", &ptr);
+ ut_assert(pointer_id > 0);
+
+ ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT));
+ ut_asserteq(POINTER_TEXT, menu->pointer_id);
+
+ label_id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL,
+ "Play", &name1);
+ ut_assert(label_id > 0);
+
+ desc_id = scene_txt_str(scn, "desc1", ITEM1_DESC, STR_ITEM1_DESC,
+ "Lord Melchett", &desc1);
+ ut_assert(desc_id > 0);
+
+ key_id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1",
+ &key1);
+ ut_assert(key_id > 0);
+
+ preview_id = scene_txt_str(scn, "item1-preview", ITEM1_PREVIEW,
+ STR_ITEM1_PREVIEW, "(preview1)", &prev1);
+ ut_assert(preview_id > 0);
+
+ id = scene_menuitem(scn, OBJ_MENU, "linux", ITEM1, ITEM1_KEY,
+ ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, &item);
+ ut_asserteq(ITEM1, id);
+ ut_asserteq(id, item->id);
+ ut_asserteq(key_id, item->key_id);
+ ut_asserteq(label_id, item->label_id);
+ ut_asserteq(desc_id, item->desc_id);
+ ut_asserteq(preview_id, item->preview_id);
+
+ /* adding an item should cause the first item to become current */
+ ut_asserteq(id, menu->cur_item_id);
+
+ /* the title should be at the top */
+ ut_asserteq(menu->obj.x, tit->obj.x);
+ ut_asserteq(menu->obj.y, tit->obj.y);
+
+ /* the first item should be next */
+ ut_asserteq(menu->obj.x, name1->obj.x);
+ ut_asserteq(menu->obj.y + 32, name1->obj.y);
+
+ ut_asserteq(menu->obj.x + 230, key1->obj.x);
+ ut_asserteq(menu->obj.y + 32, key1->obj.y);
+
+ ut_asserteq(menu->obj.x + 200, ptr->obj.x);
+ ut_asserteq(menu->obj.y + 32, ptr->obj.y);
+
+ ut_asserteq(menu->obj.x + 280, desc1->obj.x);
+ ut_asserteq(menu->obj.y + 32, desc1->obj.y);
+
+ ut_asserteq(-4, prev1->obj.x);
+ ut_asserteq(menu->obj.y + 32, prev1->obj.y);
+ ut_asserteq(false, prev1->obj.hide);
+
+ expo_destroy(exp);
+
+ ut_assertok(ut_check_delta(start_mem));
+
+ return 0;
+}
+BOOTSTD_TEST(expo_object_menu, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check rendering a scene */
+static int expo_render_image(struct unit_test_state *uts)
+{
+ struct scene_obj_menu *menu;
+ struct scene *scn, *scn2;
+ struct expo_action act;
+ struct scene_obj *obj;
+ struct udevice *dev;
+ struct expo *exp;
+ int id;
+
+ console_record_reset_enable();
+ ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev));
+
+ ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+ id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+ ut_assert(id > 0);
+ ut_assertok(expo_set_display(exp, dev));
+
+ id = scene_img(scn, "logo", OBJ_LOGO, video_get_u_boot_logo(), NULL);
+ ut_assert(id > 0);
+ ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 50, 20));
+
+ id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", NULL);
+ ut_assert(id > 0);
+ ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, "cantoraone_regular",
+ 40));
+ ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT, 400, 100));
+
+ id = scene_txt_str(scn, "text", OBJ_TEXT2, STR_TEXT2, "another string",
+ NULL);
+ ut_assert(id > 0);
+ ut_assertok(scene_txt_set_font(scn, OBJ_TEXT2, "nimbus_sans_l_regular",
+ 60));
+ ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT2, 200, 600));
+
+ id = scene_menu(scn, "main", OBJ_MENU, &menu);
+ ut_assert(id > 0);
+
+ id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE,
+ "Main Menu", NULL);
+ ut_assert(id > 0);
+ ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE));
+
+ id = scene_txt_str(scn, "cur_item", POINTER_TEXT, STR_POINTER_TEXT, ">",
+ NULL);
+ ut_assert(id > 0);
+ ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT));
+
+ id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL, "Play",
+ NULL);
+ ut_assert(id > 0);
+ id = scene_txt_str(scn, "item1 txt", ITEM1_DESC, STR_ITEM1_DESC,
+ "Lord Melchett", NULL);
+ ut_assert(id > 0);
+ id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1",
+ NULL);
+ ut_assert(id > 0);
+ id = scene_img(scn, "item1-preview", ITEM1_PREVIEW,
+ video_get_u_boot_logo(), NULL);
+ id = scene_menuitem(scn, OBJ_MENU, "item1", ITEM1, ITEM1_KEY,
+ ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, NULL);
+ ut_assert(id > 0);
+
+ id = scene_txt_str(scn, "label2", ITEM2_LABEL, STR_ITEM2_LABEL, "Now",
+ NULL);
+ ut_assert(id > 0);
+ id = scene_txt_str(scn, "item2 txt", ITEM2_DESC, STR_ITEM2_DESC,
+ "Lord Percy", NULL);
+ ut_assert(id > 0);
+ id = scene_txt_str(scn, "item2-key", ITEM2_KEY, STR_ITEM2_KEY, "2",
+ NULL);
+ ut_assert(id > 0);
+ id = scene_img(scn, "item2-preview", ITEM2_PREVIEW,
+ video_get_u_boot_logo(), NULL);
+ ut_assert(id > 0);
+
+ id = scene_menuitem(scn, OBJ_MENU, "item2", ITEM2, ITEM2_KEY,
+ ITEM2_LABEL, ITEM2_DESC, ITEM2_PREVIEW, 0, NULL);
+ ut_assert(id > 0);
+
+ ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
+
+ scn2 = expo_lookup_scene_id(exp, SCENE1);
+ ut_asserteq_ptr(scn, scn2);
+ scn2 = expo_lookup_scene_id(exp, SCENE2);
+ ut_assertnull(scn2);
+
+ /* render without a scene */
+ ut_asserteq(-ECHILD, expo_render(exp));
+
+ /* render it */
+ expo_set_scene_id(exp, SCENE1);
+ ut_assertok(expo_render(exp));
+
+ /* move down */
+ ut_assertok(expo_send_key(exp, BKEY_DOWN));
+
+ ut_assertok(expo_action_get(exp, &act));
+
+ ut_asserteq(EXPOACT_POINT, act.type);
+ ut_asserteq(ITEM2, act.select.id);
+ ut_assertok(expo_render(exp));
+
+ /* make sure only the preview for the second item is shown */
+ obj = scene_obj_find(scn, ITEM1_PREVIEW, SCENEOBJT_NONE);
+ ut_asserteq(true, obj->hide);
+
+ obj = scene_obj_find(scn, ITEM2_PREVIEW, SCENEOBJT_NONE);
+ ut_asserteq(false, obj->hide);
+
+ /* select it */
+ ut_assertok(expo_send_key(exp, BKEY_SELECT));
+
+ ut_assertok(expo_action_get(exp, &act));
+ ut_asserteq(EXPOACT_SELECT, act.type);
+ ut_asserteq(ITEM2, act.select.id);
+
+ /* make sure the action doesn't come again */
+ ut_asserteq(-EAGAIN, expo_action_get(exp, &act));
+
+ /* make sure there was no console output */
+ ut_assert_console_end();
+
+ /* now try in text mode */
+ exp_set_text_mode(exp, true);
+ ut_assertok(expo_render(exp));
+
+ ut_assert_nextline("U-Boot : Boot Menu");
+ ut_assert_nextline("%s", "");
+ ut_assert_nextline("Main Menu");
+ ut_assert_nextline("%s", "");
+ ut_assert_nextline(" 1 Play Lord Melchett");
+ ut_assert_nextline(" > 2 Now Lord Percy");
+
+ /* Move back up to the first item */
+ ut_assertok(expo_send_key(exp, BKEY_UP));
+
+ ut_assertok(expo_action_get(exp, &act));
+
+ ut_asserteq(EXPOACT_POINT, act.type);
+ ut_asserteq(ITEM1, act.select.id);
+
+ ut_assertok(expo_render(exp));
+ ut_assert_nextline("U-Boot : Boot Menu");
+ ut_assert_nextline("%s", "");
+ ut_assert_nextline("Main Menu");
+ ut_assert_nextline("%s", "");
+ ut_assert_nextline(" > 1 Play Lord Melchett");
+ ut_assert_nextline(" 2 Now Lord Percy");
+
+ ut_assert_console_end();
+
+ expo_destroy(exp);
+
+ return 0;
+}
+BOOTSTD_TEST(expo_render_image, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
--
2.38.1.431.g37b22c650d-goog
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