[RESEND PATCH 2/2] splash: get devpart from environment variable

Simon Glass sjg at chromium.org
Wed Oct 12 14:59:25 CEST 2022


Hi Julien,

On Wed, 12 Oct 2022 at 05:38, Julien Masson <jmasson at baylibre.com> wrote:
>
> By default several types of splash locations are supported and the
> user can select one of them through environment var (splashsource).
>
> However the devpart is still hardcoded and we cannot change it from
> the environment.
>
> This patch add the support of "splashdevpart" which allow the user to
> set the devpart though this environment variable.
>
> Example: image located in splashscreen partition (MMC as raw)
> ```
> splashsource=mmc_raw
> splashdevpart=0#splashscreen
> ```
>
> Signed-off-by: Julien Masson <jmasson at baylibre.com>
> ---
>  common/splash_source.c | 5 +++++
>  1 file changed, 5 insertions(+)

Reviewed-by: Simon Glass <sjg at chromium.org>
>
> diff --git a/common/splash_source.c b/common/splash_source.c
> index b4bf6f1336..1f99f44f78 100644
> --- a/common/splash_source.c
> +++ b/common/splash_source.c
> @@ -451,6 +451,7 @@ int splash_source_load(struct splash_location *locations, uint size)
>  {
>         struct splash_location *splash_location;
>         char *env_splashimage_value;
> +       char *env_splashdevpart_value;

How about just 'devpar' as it is shorter and easier to read?

>         u32 bmp_load_addr;
>
>         env_splashimage_value = env_get("splashimage");
> @@ -467,6 +468,10 @@ int splash_source_load(struct splash_location *locations, uint size)
>         if (!splash_location)
>                 return -EINVAL;
>
> +       env_splashdevpart_value = env_get("splashdevpart");
> +       if (env_splashdevpart_value)
> +               splash_location->devpart = env_splashdevpart_value;
> +
>         if (splash_location->flags == SPLASH_STORAGE_RAW)
>                 return splash_load_raw(splash_location, bmp_load_addr);
>         else if (splash_location->flags == SPLASH_STORAGE_FS)
> --
> 2.37.3
>

Regards,
Simon


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