[RESEND PATCH 2/2] splash: get devpart from environment variable
Julien Masson
jmasson at baylibre.com
Mon Oct 17 09:50:42 CEST 2022
Hi Simon,
On Mon 17 Oct 2022 at 09:49, Simon Glass <sjg at chromium.org> wrote:
> Hi Julien,
>
>
> On Thu, 13 Oct 2022 at 09:51, Julien Masson <jmasson at baylibre.com> wrote:
>>
>> Hi Simon,
>>
>> Thanks for the review.
>>
>> On Thu 13 Oct 2022 at 17:44, Simon Glass <sjg at chromium.org> wrote:
>>
>>> Hi Julien,
>>>
>>> On Wed, 12 Oct 2022 at 05:38, Julien Masson <jmasson at baylibre.com> wrote:
>>>>
>>>> By default several types of splash locations are supported and the
>>>> user can select one of them through environment var (splashsource).
>>>>
>>>> However the devpart is still hardcoded and we cannot change it from
>>>> the environment.
>>>>
>>>> This patch add the support of "splashdevpart" which allow the user to
>>>> set the devpart though this environment variable.
>>>>
>>>> Example: image located in splashscreen partition (MMC as raw)
>>>> ```
>>>> splashsource=mmc_raw
>>>> splashdevpart=0#splashscreen
>>>> ```
>>>>
>>>> Signed-off-by: Julien Masson <jmasson at baylibre.com>
>>>> ---
>>>> common/splash_source.c | 5 +++++
>>>> 1 file changed, 5 insertions(+)
>>>
>>> Reviewed-by: Simon Glass <sjg at chromium.org>
>>>>
>>>> diff --git a/common/splash_source.c b/common/splash_source.c
>>>> index b4bf6f1336..1f99f44f78 100644
>>>> --- a/common/splash_source.c
>>>> +++ b/common/splash_source.c
>>>> @@ -451,6 +451,7 @@ int splash_source_load(struct splash_location *locations, uint size)
>>>> {
>>>> struct splash_location *splash_location;
>>>> char *env_splashimage_value;
>>>> + char *env_splashdevpart_value;
>>>
>>> How about just 'devpar' as it is shorter and easier to read?
>>>
>>
>> Yes I initially follow the same "syntax" of splashimage var but I agree
>> it can be shorter, what name would you prefer:
>> - char *devpart
>> - char *env_devpart
>> - char *env_devpart_value
>> ?
>
> devpart seems good to me
Got it thanks, I'll change that in v2.
>
>
>>
>>>> u32 bmp_load_addr;
>>>>
>>>> env_splashimage_value = env_get("splashimage");
>>>> @@ -467,6 +468,10 @@ int splash_source_load(struct splash_location *locations, uint size)
>>>> if (!splash_location)
>>>> return -EINVAL;
>>>>
>>>> + env_splashdevpart_value = env_get("splashdevpart");
>>>> + if (env_splashdevpart_value)
>>>> + splash_location->devpart = env_splashdevpart_value;
>>>> +
>>>> if (splash_location->flags == SPLASH_STORAGE_RAW)
>>>> return splash_load_raw(splash_location, bmp_load_addr);
>>>> else if (splash_location->flags == SPLASH_STORAGE_FS)
>>>> --
>>>> 2.37.3
>>>>
> Regards,
> Simon
--
Julien Masson
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