[PATCH 18/24] expo: Add support for scenes

Simon Glass sjg at chromium.org
Mon Oct 17 22:29:54 CEST 2022


A scene is a single screen within an expo. It is possible to move between
scenes but only one can be displayed at once.

Add a basic implementation.

Signed-off-by: Simon Glass <sjg at chromium.org>
---

 boot/scene.c          | 385 ++++++++++++++++++++++++++++++++++++++++++
 boot/scene_internal.h | 123 ++++++++++++++
 2 files changed, 508 insertions(+)
 create mode 100644 boot/scene.c
 create mode 100644 boot/scene_internal.h

diff --git a/boot/scene.c b/boot/scene.c
new file mode 100644
index 00000000000..cc0e7f58da0
--- /dev/null
+++ b/boot/scene.c
@@ -0,0 +1,385 @@
+// SPDX-License-Identifier: GPL-2.0+
+/*
+ * Implementation of a scene, a collection of text/image/menu items in an expo
+ *
+ * Copyright 2022 Google LLC
+ * Written by Simon Glass <sjg at chromium.org>
+ */
+
+#include <common.h>
+#include <dm.h>
+#include <expo.h>
+#include <malloc.h>
+#include <mapmem.h>
+#include <video.h>
+#include <video_console.h>
+#include <linux/input.h>
+#include "scene_internal.h"
+
+uint resolve_id(struct expo *exp, uint id)
+{
+	if (!id)
+		id = exp->next_id++;
+	else if (id >= exp->next_id)
+		exp->next_id = id + 1;
+
+	return id;
+}
+
+int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp)
+{
+	struct scene *scn;
+
+	scn = calloc(1, sizeof(struct scene));
+	if (!scn)
+		return log_msg_ret("expo", -ENOMEM);
+	scn->name = strdup(name);
+	if (!scn->name) {
+		free(scn);
+		return log_msg_ret("name", -ENOMEM);
+	}
+
+	INIT_LIST_HEAD(&scn->obj_head);
+	scn->id = resolve_id(exp, id);
+	scn->expo = exp;
+	list_add_tail(&scn->sibling, &exp->scene_head);
+
+	*scnp = scn;
+
+	return scn->id;
+}
+
+void scene_obj_destroy(struct scene_obj *obj)
+{
+	if (obj->type == SCENEOBJT_MENU)
+		scene_menu_destroy((struct scene_obj_menu *)obj);
+	free(obj->name);
+	free(obj);
+}
+
+void scene_destroy(struct scene *scn)
+{
+	struct scene_obj *obj, *next;
+
+	list_for_each_entry_safe(obj, next, &scn->obj_head, sibling)
+		scene_obj_destroy(obj);
+
+	free(scn->name);
+	free(scn->title);
+	free(scn);
+}
+
+int scene_title_set(struct scene *scn, const char *title)
+{
+	free(scn->title);
+	scn->title = strdup(title);
+	if (!scn->title)
+		return log_msg_ret("tit", -ENOMEM);
+
+	return 0;
+}
+
+int scene_obj_count(struct scene *scn)
+{
+	struct scene_obj *obj;
+	int count = 0;
+
+	list_for_each_entry(obj, &scn->obj_head, sibling)
+		count++;
+
+	return count;
+}
+
+void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type)
+{
+	struct scene_obj *obj;
+
+	list_for_each_entry(obj, &scn->obj_head, sibling) {
+		if (obj->id == id &&
+		    (type == SCENEOBJT_NONE || obj->type == type))
+			return obj;
+	}
+
+	return NULL;
+}
+
+int scene_obj_add(struct scene *scn, const char *name, uint id,
+		  enum scene_obj_t type, uint size, struct scene_obj **objp)
+{
+	struct scene_obj *obj;
+
+	obj = calloc(1, size);
+	if (!obj)
+		return log_msg_ret("obj", -ENOMEM);
+	obj->name = strdup(name);
+	if (!obj->name) {
+		free(obj);
+		return log_msg_ret("name", -ENOMEM);
+	}
+
+	obj->id = resolve_id(scn->expo, id);
+	obj->scene = scn;
+	obj->type = type;
+	list_add_tail(&obj->sibling, &scn->obj_head);
+	*objp = obj;
+
+	return obj->id;
+}
+
+int scene_img_add(struct scene *scn, const char *name, uint id, char *data,
+		  struct scene_obj_img **imgp)
+{
+	struct scene_obj_img *img;
+	int ret;
+
+	ret = scene_obj_add(scn, name, id, SCENEOBJT_IMAGE,
+			    sizeof(struct scene_obj_img),
+			    (struct scene_obj **)&img);
+	if (ret < 0)
+		return log_msg_ret("obj", -ENOMEM);
+
+	img->data = data;
+
+	if (imgp)
+		*imgp = img;
+
+	return img->obj.id;
+}
+
+int scene_txt_add(struct scene *scn, const char *name, uint id, char *str,
+		  struct scene_obj_txt **txtp)
+{
+	struct scene_obj_txt *txt;
+	int ret;
+
+	ret = scene_obj_add(scn, name, id, SCENEOBJT_TEXT,
+			    sizeof(struct scene_obj_txt),
+			    (struct scene_obj **)&txt);
+	if (ret < 0)
+		return log_msg_ret("obj", -ENOMEM);
+
+	txt->str = str;
+
+	if (txtp)
+		*txtp = txt;
+
+	return txt->obj.id;
+}
+
+int scene_txt_set_font(struct scene *scn, uint id, const char *font_name,
+		       uint font_size)
+{
+	struct scene_obj_txt *txt;
+
+	txt = scene_obj_find(scn, id, SCENEOBJT_TEXT);
+	if (!txt)
+		return log_msg_ret("find", -ENOENT);
+	txt->font_name = font_name;
+	txt->font_size = font_size;
+
+	return 0;
+}
+
+int scene_obj_set_pos(struct scene *scn, uint id, int x, int y)
+{
+	struct scene_obj *obj;
+
+	obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
+	if (!obj)
+		return log_msg_ret("find", -ENOENT);
+	obj->x = x;
+	obj->y = y;
+	if (obj->type == SCENEOBJT_MENU)
+		scene_menu_arrange(scn, (struct scene_obj_menu *)obj);
+
+	return 0;
+}
+
+int scene_obj_set_hide(struct scene *scn, uint id, bool hide)
+{
+	struct scene_obj *obj;
+
+	obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
+	if (!obj)
+		return log_msg_ret("find", -ENOENT);
+	obj->hide = hide;
+
+	return 0;
+}
+
+int scene_obj_get_hw(struct scene *scn, uint id, int *widthp)
+{
+	struct scene_obj *obj;
+
+	obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
+	if (!obj)
+		return log_msg_ret("find", -ENOENT);
+
+	switch (obj->type) {
+	case SCENEOBJT_NONE:
+	case SCENEOBJT_MENU:
+		break;
+	case SCENEOBJT_IMAGE: {
+		struct scene_obj_img *img = (struct scene_obj_img *)obj;
+		ulong width, height;
+		uint bpix;
+
+		video_bmp_get_info(img->data, &width, &height, &bpix);
+		if (widthp)
+			*widthp = width;
+		return height;
+	}
+	case SCENEOBJT_TEXT: {
+		struct scene_obj_txt *txt = (struct scene_obj_txt *)obj;
+		struct expo *exp = scn->expo;
+
+		if (widthp)
+			*widthp = 16; /* fake value for now */
+		if (txt->font_size)
+			return txt->font_size;
+		if (exp->display)
+			return video_default_font_height(exp->display);
+
+		/* use a sensible default */
+		return 16;
+	}
+	}
+
+	return 0;
+}
+
+/**
+ * scene_obj_render() - Render an object
+ *
+ */
+static int scene_obj_render(struct scene_obj *obj, bool text_mode)
+{
+	struct scene *scn = obj->scene;
+	struct expo *exp = scn->expo;
+	struct udevice *cons, *dev = exp->display;
+	int x, y, ret;
+
+	cons = NULL;
+	if (!text_mode) {
+		ret = device_find_first_child_by_uclass(dev,
+							UCLASS_VIDEO_CONSOLE,
+							&cons);
+	}
+
+	x = obj->x;
+	y = obj->y;
+
+	switch (obj->type) {
+	case SCENEOBJT_NONE:
+		break;
+	case SCENEOBJT_IMAGE: {
+		struct scene_obj_img *img = (struct scene_obj_img *)obj;
+
+		if (!cons)
+			return -ENOTSUPP;
+		ret = video_bmp_display(dev, map_to_sysmem(img->data), x, y,
+					true);
+		if (ret < 0)
+			return log_msg_ret("img", ret);
+		break;
+	}
+	case SCENEOBJT_TEXT: {
+		struct scene_obj_txt *txt = (struct scene_obj_txt *)obj;
+
+		if (!cons)
+			return -ENOTSUPP;
+
+		if (txt->font_name || txt->font_size) {
+			ret = vidconsole_select_font(cons,
+						     txt->font_name,
+						     txt->font_size);
+		} else {
+			ret = vidconsole_select_font(cons, NULL, 0);
+		}
+		if (ret && ret != -ENOSYS)
+			return log_msg_ret("font", ret);
+		vidconsole_set_cursor_pos(cons, x, y);
+		vidconsole_put_string(cons, txt->str);
+		break;
+	}
+	case SCENEOBJT_MENU: {
+		struct scene_obj_menu *menu = (struct scene_obj_menu *)obj;
+		/*
+		 * With a vidconsole, the text and item pointer are rendered as
+		 * normal objects so we don't need to do anything here. The menu
+		 * simply controls where they are positioned.
+		 */
+		if (cons)
+			return -ENOTSUPP;
+
+		ret = scene_menu_display(menu);
+		if (ret < 0)
+			return log_msg_ret("img", ret);
+
+		break;
+	}
+	}
+
+	return 0;
+}
+
+int scene_arrange(struct scene *scn)
+{
+	struct scene_obj *obj;
+	int ret;
+
+	list_for_each_entry(obj, &scn->obj_head, sibling) {
+		if (obj->type == SCENEOBJT_MENU) {
+			struct scene_obj_menu *menu;
+
+			menu = (struct scene_obj_menu *)obj,
+			ret = scene_menu_arrange(scn, menu);
+			if (ret)
+				return log_msg_ret("arr", ret);
+		}
+	}
+
+	return 0;
+}
+
+int scene_render(struct scene *scn)
+{
+	struct expo *exp = scn->expo;
+	struct scene_obj *obj;
+	int ret;
+
+	list_for_each_entry(obj, &scn->obj_head, sibling) {
+		if (!obj->hide) {
+			ret = scene_obj_render(obj, exp->text_mode);
+			if (ret && ret != -ENOTSUPP)
+				return log_msg_ret("ren", ret);
+		}
+	}
+
+	return 0;
+}
+
+int scene_send_key(struct scene *scn, int key, struct expo_action *event)
+{
+	struct scene_obj *obj;
+	int ret;
+
+	list_for_each_entry(obj, &scn->obj_head, sibling) {
+		if (obj->type == SCENEOBJT_MENU) {
+			struct scene_obj_menu *menu;
+
+			menu = (struct scene_obj_menu *)obj,
+			ret = scene_menu_send_key(scn, menu, key, event);
+			if (ret)
+				return log_msg_ret("key", ret);
+
+			/* only allow one menu */
+			ret = scene_menu_arrange(scn, menu);
+			if (ret)
+				return log_msg_ret("arr", ret);
+			break;
+		}
+	}
+
+	return 0;
+}
diff --git a/boot/scene_internal.h b/boot/scene_internal.h
new file mode 100644
index 00000000000..e8fd765811e
--- /dev/null
+++ b/boot/scene_internal.h
@@ -0,0 +1,123 @@
+/* SPDX-License-Identifier: GPL-2.0+ */
+/*
+ * Internal header file for scenes
+ *
+ * Copyright 2022 Google LLC
+ * Written by Simon Glass <sjg at chromium.org>
+ */
+
+#ifndef __SCENE_INTERNAL_H
+#define __SCENE_INTERNAL_H
+
+/**
+ * expo_lookup_scene_id() - Look up a scene ID
+ *
+ * @exp: Expo to use
+ * @id: scene ID to look up
+ * Returns: Scene for that ID, or NULL if none
+ */
+struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id);
+
+/**
+ * resolve_id() - Automatically allocate an ID if needed
+ *
+ * @exp: Expo to use
+ * @id: ID to use, or 0 to auto-allocate one
+ * @return: Either @id, or the auto-allocated ID
+ */
+uint resolve_id(struct expo *exp, uint id);
+
+/**
+ * scene_obj_find() - Find an object in a scene
+ *
+ * Note that @type is used to restrict the search when the object type is known.
+ * If any type is acceptable, set @type to SCENEOBJT_NONE
+ *
+ * @scn: Scene to search
+ * @id: ID of object to find
+ * @type: Type of the object, or SCENEOBJT_NONE to match any type
+ */
+void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type);
+
+/**
+ * scene_obj_add() - Add a new object to a scene
+ *
+ * @scn: Scene to update
+ * @name: Name to use (this is allocated by this call)
+ * @id: ID to use for the new object (0 to allocate one)
+ * @type: Type of object to add
+ * @size: Size to allocate for the object, in bytes
+ * @objp: Returns a pointer to the new object (must not be NULL)
+ * Returns: ID number for the object (generally @id), or -ve on error
+ */
+int scene_obj_add(struct scene *scn, const char *name, uint id,
+		  enum scene_obj_t type, uint size, struct scene_obj **objp);
+
+/**
+ * scene_menu_arrange() - Set the position of things in the menu
+ *
+ * This updates any items associated with a menu to make sure they are
+ * positioned correctly relative to the menu. It also selects the first item
+ * if not already done
+ *
+ * @scn: Scene to update
+ * @menu: Menu to process
+ */
+int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu);
+
+/**
+ * scene_menu_send_key() - Send a key to a menu for processing
+ *
+ * @scn: Scene to use
+ * @menu: Menu to use
+ * @key: Key code to send (KEY_...)
+ * @event: Place to put any event which is generated by the key
+ * @return 0 if OK, -ENOTTY if there is no current menu item, other -ve on other
+ *	error
+ */
+int scene_menu_send_key(struct scene *scn, struct scene_obj_menu *menu, int key,
+			struct expo_action *event);
+
+/**
+ * scene_menu_destroy() - Destroy a menu in a scene
+ *
+ * @scn: Scene to destroy
+ */
+void scene_menu_destroy(struct scene_obj_menu *menu);
+
+/**
+ * scene_menu_display() - Display a menu as text
+ *
+ * @menu: Menu to display
+ * @return 0 if OK, -ENOENT if @id is invalid
+ */
+int scene_menu_display(struct scene_obj_menu *menu);
+
+/**
+ * scene_destroy() - Destroy a scene and all its memory
+ *
+ * @scn: Scene to destroy
+ */
+void scene_destroy(struct scene *scn);
+
+/**
+ * scene_render() - Render a scene
+ *
+ * This is called from expo_render()
+ *
+ * @scn: Scene to render
+ * Returns: 0 if OK, -ve on error
+ */
+int scene_render(struct scene *scn);
+
+/**
+ * scene_send_key() - set a keypress to a scene
+ *
+ * @scn: Scene to receive the key
+ * @key: Key to send (KEYCODE_UP)
+ * @event: Returns resulting event from this keypress
+ * Returns: 0 if OK, -ve on error
+ */
+int scene_send_key(struct scene *scn, int key, struct expo_action *event);
+
+#endif /* __SCENE_INTERNAL_H */
-- 
2.38.0.413.g74048e4d9e-goog



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