[PATCH 20/24] expo: Add basic tests

Simon Glass sjg at chromium.org
Mon Oct 17 22:29:56 CEST 2022


Add some tests for the expo, including setting up and rendering an expo.

Signed-off-by: Simon Glass <sjg at chromium.org>
---

 test/boot/Makefile |   2 +
 test/boot/expo.c   | 510 +++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 512 insertions(+)
 create mode 100644 test/boot/expo.c

diff --git a/test/boot/Makefile b/test/boot/Makefile
index 167629a03ee..820a374d49b 100644
--- a/test/boot/Makefile
+++ b/test/boot/Makefile
@@ -5,6 +5,8 @@
 obj-$(CONFIG_BOOTSTD) += bootdev.o bootstd_common.o bootflow.o bootmeth.o
 obj-$(CONFIG_FIT) += image.o
 
+obj-$(CONFIG_EXPO) += expo.o
+
 ifdef CONFIG_OF_LIVE
 obj-$(CONFIG_BOOTMETH_VBE_SIMPLE) += vbe_simple.o
 endif
diff --git a/test/boot/expo.c b/test/boot/expo.c
new file mode 100644
index 00000000000..50718d39558
--- /dev/null
+++ b/test/boot/expo.c
@@ -0,0 +1,510 @@
+// SPDX-License-Identifier: GPL-2.0+
+/*
+ * Copyright 2022 Google LLC
+ * Written by Simon Glass <sjg at chromium.org>
+ */
+
+#include <common.h>
+#include <dm.h>
+#include <expo.h>
+#include <menu.h>
+#include <video.h>
+#include <linux/input.h>
+#include <test/suites.h>
+#include <test/ut.h>
+#include "bootstd_common.h"
+#include "../../boot/scene_internal.h"
+
+enum {
+	/* scenes */
+	SCENE1		= 7,
+	SCENE2,
+
+	/* objects */
+	OBJ_LOGO,
+	OBJ_TEXT,
+	OBJ_TEXT2,
+	OBJ_MENU,
+	OBJ_MENU_TITLE,
+
+	/* menu items */
+	ITEM1,
+	ITEM1_LABEL,
+	ITEM1_DESC,
+	ITEM1_KEY,
+	ITEM1_PREVIEW,
+
+	ITEM2,
+	ITEM2_LABEL,
+	ITEM2_DESC,
+	ITEM2_KEY,
+	ITEM2_PREVIEW,
+
+	/* pointer to current item */
+	POINTER_TEXT,
+};
+
+#define BAD_POINTER	((void *)1)
+
+/* names for various things */
+#define EXPO_NAME	"my menus"
+#define SCENE_NAME1	"main"
+#define SCENE_NAME2	"second"
+#define SCENE_TITLE	"Main Menu"
+#define LOGO_NAME	"logo"
+
+/* Check base expo support */
+static int expo_base(struct unit_test_state *uts)
+{
+	struct udevice *dev;
+	struct expo *exp;
+	ulong start_mem;
+	char name[100];
+	int i;
+
+	ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev));
+
+	start_mem = ut_check_free();
+
+	exp = NULL;
+	strcpy(name, EXPO_NAME);
+	ut_assertok(expo_new(name, NULL, &exp));
+	*name = '\0';
+	ut_assertnonnull(exp);
+	ut_asserteq(0, exp->scene_id);
+	ut_asserteq(0, exp->next_id);
+
+	/* Make sure the name was allocated */
+	ut_assertnonnull(exp->name);
+	ut_asserteq_str(EXPO_NAME, exp->name);
+
+	ut_assertok(expo_set_display(exp, dev));
+	expo_destroy(exp);
+	ut_assertok(ut_check_delta(start_mem));
+
+	/* test handling out-of-memory conditions */
+	for (i = 0; i < 2; i++) {
+		struct expo *exp2;
+
+		malloc_enable_testing(i);
+		exp2 = BAD_POINTER;
+		ut_asserteq(-ENOMEM, expo_new(EXPO_NAME, NULL, &exp2));
+		ut_asserteq_ptr(BAD_POINTER, exp2);
+		malloc_disable_testing();
+	}
+
+	return 0;
+}
+BOOTSTD_TEST(expo_base, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check creating a scene */
+static int expo_scene(struct unit_test_state *uts)
+{
+	struct scene *scn;
+	struct expo *exp;
+	ulong start_mem;
+	char name[100];
+	int id;
+
+	start_mem = ut_check_free();
+
+	ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+
+	scn = NULL;
+	ut_asserteq(0, exp->next_id);
+	strcpy(name, SCENE_NAME1);
+	id = scene_new(exp, name, SCENE1, &scn);
+	*name = '\0';
+	ut_assertnonnull(scn);
+	ut_asserteq(SCENE1, id);
+	ut_asserteq(SCENE1 + 1, exp->next_id);
+	ut_asserteq_ptr(exp, scn->expo);
+
+	/* Make sure the name was allocated */
+	ut_assertnonnull(scn->name);
+	ut_asserteq_str(SCENE_NAME1, scn->name);
+
+	/* Set the title */
+	strcpy(name, SCENE_TITLE);
+	ut_assertok(scene_title_set(scn, name));
+	*name = '\0';
+	ut_assertnonnull(scn->title);
+	ut_asserteq_str(SCENE_TITLE, scn->title);
+
+	/* Use an allocated ID */
+	scn = NULL;
+	id = scene_new(exp, SCENE_NAME2, 0, &scn);
+	ut_assertnonnull(scn);
+	ut_asserteq(SCENE2, id);
+	ut_asserteq(SCENE2 + 1, exp->next_id);
+	ut_asserteq_ptr(exp, scn->expo);
+
+	ut_asserteq_str(SCENE_NAME2, scn->name);
+
+	expo_destroy(exp);
+
+	ut_assertok(ut_check_delta(start_mem));
+
+	return 0;
+}
+BOOTSTD_TEST(expo_scene, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check creating a scene with objects */
+static int expo_object(struct unit_test_state *uts)
+{
+	struct scene_obj_img *img;
+	struct scene_obj_txt *txt;
+	struct scene *scn;
+	struct expo *exp;
+	ulong start_mem;
+	char name[100];
+	char *data;
+	int id;
+
+	start_mem = ut_check_free();
+
+	ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+	id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+	ut_assert(id > 0);
+
+	ut_asserteq(0, scene_obj_count(scn));
+
+	data = NULL;
+	strcpy(name, LOGO_NAME);
+	id = scene_img_add(scn, name, OBJ_LOGO, data, &img);
+	ut_assert(id > 0);
+	*name = '\0';
+	ut_assertnonnull(img);
+	ut_asserteq(OBJ_LOGO, id);
+	ut_asserteq(OBJ_LOGO + 1, exp->next_id);
+	ut_asserteq_ptr(scn, img->obj.scene);
+	ut_asserteq(SCENEOBJT_IMAGE, img->obj.type);
+
+	ut_asserteq_ptr(data, img->data);
+
+	/* Make sure the name was allocated */
+	ut_assertnonnull(scn->name);
+	ut_asserteq_str(SCENE_NAME1, scn->name);
+
+	ut_asserteq(1, scene_obj_count(scn));
+
+	id = scene_txt_add(scn, "text", OBJ_TEXT, "my string", &txt);
+	ut_assert(id > 0);
+	ut_assertnonnull(txt);
+	ut_asserteq(OBJ_TEXT, id);
+	ut_asserteq(SCENEOBJT_TEXT, txt->obj.type);
+	ut_asserteq(2, scene_obj_count(scn));
+
+	/* Check passing NULL as the final parameter */
+	id = scene_txt_add(scn, "text2", OBJ_TEXT, "another string", NULL);
+	ut_assert(id > 0);
+	ut_asserteq(3, scene_obj_count(scn));
+
+	expo_destroy(exp);
+
+	ut_assertok(ut_check_delta(start_mem));
+
+	return 0;
+}
+BOOTSTD_TEST(expo_object, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check setting object attributes */
+static int expo_object_attr(struct unit_test_state *uts)
+{
+	struct scene_obj_menu *menu;
+	struct scene_obj_img *img;
+	struct scene_obj_txt *txt;
+	struct scene *scn;
+	struct expo *exp;
+	ulong start_mem;
+	char name[100];
+	char *data;
+	int id;
+
+	start_mem = ut_check_free();
+
+	ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+	id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+	ut_assert(id > 0);
+
+	data = NULL;
+	id = scene_img_add(scn, LOGO_NAME, OBJ_LOGO, data, &img);
+	ut_assert(id > 0);
+
+	ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 123, 456));
+	ut_asserteq(123, img->obj.x);
+	ut_asserteq(456, img->obj.y);
+
+	ut_asserteq(-ENOENT, scene_obj_set_pos(scn, OBJ_TEXT2, 0, 0));
+
+	id = scene_txt_add(scn, "text", OBJ_TEXT, "my string", &txt);
+	ut_assert(id > 0);
+
+	strcpy(name, "font2");
+	ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, name, 42));
+	ut_asserteq_ptr(name, txt->font_name);
+	ut_asserteq(42, txt->font_size);
+
+	ut_asserteq(-ENOENT, scene_txt_set_font(scn, OBJ_TEXT2, name, 42));
+
+	id = scene_menu_add(scn, "main", OBJ_MENU, &menu);
+	ut_assert(id > 0);
+
+	ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT));
+
+	ut_asserteq(-ENOENT, scene_menu_set_title(scn, OBJ_TEXT2, OBJ_TEXT));
+	ut_asserteq(-EINVAL, scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT2));
+
+	expo_destroy(exp);
+
+	ut_assertok(ut_check_delta(start_mem));
+
+	return 0;
+}
+BOOTSTD_TEST(expo_object_attr, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check creating a scene with a menu */
+static int expo_object_menu(struct unit_test_state *uts)
+{
+	struct scene_obj_menu *menu;
+	struct scene_menuitem *item;
+	int id, label_id, desc_id, key_id, pointer_id, preview_id;
+	struct scene_obj_txt *ptr, *name1, *desc1, *key1, *tit, *prev1;
+	struct scene *scn;
+	struct expo *exp;
+	ulong start_mem;
+
+	start_mem = ut_check_free();
+
+	ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+	id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+	ut_assert(id > 0);
+
+	id = scene_menu_add(scn, "main", OBJ_MENU, &menu);
+	ut_assert(id > 0);
+	ut_assertnonnull(menu);
+	ut_asserteq(OBJ_MENU, id);
+	ut_asserteq(SCENEOBJT_MENU, menu->obj.type);
+	ut_asserteq(0, menu->title_id);
+	ut_asserteq(0, menu->pointer_id);
+
+	ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
+	ut_asserteq(50, menu->obj.x);
+	ut_asserteq(400, menu->obj.y);
+
+	id = scene_txt_add(scn, "title", OBJ_MENU_TITLE, "Main Menu", &tit);
+	ut_assert(id > 0);
+	ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE));
+	ut_asserteq(OBJ_MENU_TITLE, menu->title_id);
+
+	pointer_id = scene_txt_add(scn, "cur_item", POINTER_TEXT, ">", &ptr);
+	ut_assert(pointer_id > 0);
+
+	ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT));
+	ut_asserteq(POINTER_TEXT, menu->pointer_id);
+
+	label_id = scene_txt_add(scn, "label1", ITEM1_LABEL, "Play", &name1);
+	ut_assert(label_id > 0);
+
+	desc_id = scene_txt_add(scn, "desc1", ITEM1_DESC, "Lord Melchett",
+				&desc1);
+	ut_assert(desc_id > 0);
+
+	key_id = scene_txt_add(scn, "item1-key", ITEM1_KEY, "1", &key1);
+	ut_assert(key_id > 0);
+
+	preview_id = scene_txt_add(scn, "item1-preview", ITEM1_PREVIEW,
+				   "(preview1)", &prev1);
+	ut_assert(preview_id > 0);
+
+	id = scene_menuitem_add(scn, OBJ_MENU, "linux", ITEM1, ITEM1_KEY,
+				ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0,
+				&item);
+	ut_asserteq(ITEM1, id);
+	ut_asserteq(id, item->id);
+	ut_asserteq(key_id, item->key_id);
+	ut_asserteq(label_id, item->label_id);
+	ut_asserteq(desc_id, item->desc_id);
+	ut_asserteq(preview_id, item->preview_id);
+
+	/* adding an item should cause the first item to become current */
+	ut_asserteq(id, menu->cur_item_id);
+
+	/* the title should be at the top */
+	ut_asserteq(menu->obj.x, tit->obj.x);
+	ut_asserteq(menu->obj.y, tit->obj.y);
+
+	/* the first item should be next */
+	ut_asserteq(menu->obj.x, name1->obj.x);
+	ut_asserteq(menu->obj.y + 32, name1->obj.y);
+
+	ut_asserteq(menu->obj.x + 230, key1->obj.x);
+	ut_asserteq(menu->obj.y + 32, key1->obj.y);
+
+	ut_asserteq(menu->obj.x + 200, ptr->obj.x);
+	ut_asserteq(menu->obj.y + 32, ptr->obj.y);
+
+	ut_asserteq(menu->obj.x + 280, desc1->obj.x);
+	ut_asserteq(menu->obj.y + 32, desc1->obj.y);
+
+	ut_asserteq(-4, prev1->obj.x);
+	ut_asserteq(menu->obj.y + 32, prev1->obj.y);
+	ut_asserteq(false, prev1->obj.hide);
+
+	expo_destroy(exp);
+
+	ut_assertok(ut_check_delta(start_mem));
+
+	return 0;
+}
+BOOTSTD_TEST(expo_object_menu, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
+/* Check rendering a scene */
+static int expo_render_image(struct unit_test_state *uts)
+{
+	struct scene_obj_menu *menu;
+	struct scene *scn, *scn2;
+	struct expo_action act;
+	struct scene_obj *obj;
+	struct udevice *dev;
+	struct expo *exp;
+	int id;
+
+	console_record_reset_enable();
+	ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev));
+
+	ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+	id = scene_new(exp, SCENE_NAME1, SCENE1, &scn);
+	ut_assert(id > 0);
+	ut_assertok(expo_set_display(exp, dev));
+
+	id = scene_img_add(scn, "logo", OBJ_LOGO, video_get_u_boot_logo(), NULL);
+	ut_assert(id > 0);
+	ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 50, 20));
+
+	id = scene_txt_add(scn, "text", OBJ_TEXT, "my string", NULL);
+	ut_assert(id > 0);
+	ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, "cantoraone_regular",
+				       40));
+	ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT, 400, 100));
+
+	id = scene_txt_add(scn, "text", OBJ_TEXT2, "another string", NULL);
+	ut_assert(id > 0);
+	ut_assertok(scene_txt_set_font(scn, OBJ_TEXT2, "nimbus_sans_l_regular",
+				       60));
+	ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT2, 200, 600));
+
+	id = scene_menu_add(scn, "main", OBJ_MENU, &menu);
+	ut_assert(id > 0);
+
+	id = scene_txt_add(scn, "title", OBJ_MENU_TITLE, "Main Menu", NULL);
+	ut_assert(id > 0);
+	ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE));
+
+	id = scene_txt_add(scn, "cur_item", POINTER_TEXT, ">", NULL);
+	ut_assert(id > 0);
+	ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT));
+
+	id = scene_txt_add(scn, "label1", ITEM1_LABEL, "Play", NULL);
+	ut_assert(id > 0);
+	id = scene_txt_add(scn, "item1 txt", ITEM1_DESC, "Lord Melchett", NULL);
+	ut_assert(id > 0);
+	id = scene_txt_add(scn, "item1-key", ITEM1_KEY, "1", NULL);
+	ut_assert(id > 0);
+	id = scene_img_add(scn, "item1-preview", ITEM1_PREVIEW,
+			   video_get_u_boot_logo(), NULL);
+	id = scene_menuitem_add(scn, OBJ_MENU, "item1", ITEM1, ITEM1_KEY,
+				ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, NULL);
+	ut_assert(id > 0);
+
+	id = scene_txt_add(scn, "label2", ITEM2_LABEL, "Now", NULL);
+	ut_assert(id > 0);
+	id = scene_txt_add(scn, "item2 txt", ITEM2_DESC, "Lord Percy", NULL);
+	ut_assert(id > 0);
+	id = scene_txt_add(scn, "item2-key", ITEM2_KEY, "2", NULL);
+	ut_assert(id > 0);
+	id = scene_img_add(scn, "item2-preview", ITEM2_PREVIEW,
+			   video_get_u_boot_logo(), NULL);
+	ut_assert(id > 0);
+
+	id = scene_menuitem_add(scn, OBJ_MENU, "item2", ITEM2, ITEM2_KEY,
+				ITEM2_LABEL, ITEM2_DESC, ITEM2_PREVIEW, 0, NULL);
+	ut_assert(id > 0);
+
+	ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400));
+
+	scn2 = expo_lookup_scene_id(exp, SCENE1);
+	ut_asserteq_ptr(scn, scn2);
+	scn2 = expo_lookup_scene_id(exp, SCENE2);
+	ut_assertnull(scn2);
+
+	/* render without a scene */
+	ut_asserteq(-ECHILD, expo_render(exp));
+
+	/* render it */
+	expo_set_scene_id(exp, SCENE1);
+	ut_assertok(expo_render(exp));
+
+	/* move down */
+	ut_assertok(expo_send_key(exp, BKEY_DOWN));
+
+	ut_assertok(expo_action_get(exp, &act));
+
+	ut_asserteq(EXPOACT_POINT, act.type);
+	ut_asserteq(ITEM2, act.select.id);
+	ut_assertok(expo_render(exp));
+
+	/* make sure only the preview for the second item is shown */
+	obj = scene_obj_find(scn, ITEM1_PREVIEW, SCENEOBJT_NONE);
+	ut_asserteq(true, obj->hide);
+
+	obj = scene_obj_find(scn, ITEM2_PREVIEW, SCENEOBJT_NONE);
+	ut_asserteq(false, obj->hide);
+
+	/* select it */
+	ut_assertok(expo_send_key(exp, BKEY_SELECT));
+
+	ut_assertok(expo_action_get(exp, &act));
+	ut_asserteq(EXPOACT_SELECT, act.type);
+	ut_asserteq(ITEM2, act.select.id);
+
+	/* make sure the action doesn't come again */
+	ut_asserteq(-EAGAIN, expo_action_get(exp, &act));
+
+	/* make sure there was no console output */
+	ut_assert_console_end();
+
+	/* now try in text mode */
+	exp_set_text_mode(exp, true);
+	ut_assertok(expo_render(exp));
+
+	ut_assert_nextline("U-Boot    :    Boot Menu");
+	ut_assert_nextline("%s", "");
+	ut_assert_nextline("Main Menu");
+	ut_assert_nextline("%s", "");
+	ut_assert_nextline("       1  Play        Lord Melchett");
+	ut_assert_nextline("  >    2  Now         Lord Percy");
+
+	/* Move back up to the first item */
+	ut_assertok(expo_send_key(exp, BKEY_UP));
+
+	ut_assertok(expo_action_get(exp, &act));
+
+	ut_asserteq(EXPOACT_POINT, act.type);
+	ut_asserteq(ITEM1, act.select.id);
+
+	ut_assertok(expo_render(exp));
+	ut_assert_nextline("U-Boot    :    Boot Menu");
+	ut_assert_nextline("%s", "");
+	ut_assert_nextline("Main Menu");
+	ut_assert_nextline("%s", "");
+	ut_assert_nextline("  >    1  Play        Lord Melchett");
+	ut_assert_nextline("       2  Now         Lord Percy");
+
+	ut_assert_console_end();
+
+	expo_destroy(exp);
+
+	return 0;
+}
+BOOTSTD_TEST(expo_render_image, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
-- 
2.38.0.413.g74048e4d9e-goog



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