[PATCH 03/19] expo: Provide a way to iterate through all scene objects

Simon Glass sjg at chromium.org
Tue Aug 15 00:40:23 CEST 2023


For some operations it is necessary to process all objects in an expo.
Provide an iterator to handle this.

Signed-off-by: Simon Glass <sjg at chromium.org>
---

 boot/expo.c           | 15 +++++++++++++++
 boot/scene.c          | 16 +++++++++++++++
 boot/scene_internal.h | 24 +++++++++++++++++++++++
 test/boot/expo.c      | 45 +++++++++++++++++++++++++++++++++++++++++++
 4 files changed, 100 insertions(+)

diff --git a/boot/expo.c b/boot/expo.c
index db837f7b4924..139d684f8e6e 100644
--- a/boot/expo.c
+++ b/boot/expo.c
@@ -266,3 +266,18 @@ int expo_apply_theme(struct expo *exp, ofnode node)
 
 	return 0;
 }
+
+int expo_iter_scene_objs(struct expo *exp, expo_scene_obj_iterator iter,
+			 void *priv)
+{
+	struct scene *scn;
+	int ret;
+
+	list_for_each_entry(scn, &exp->scene_head, sibling) {
+		ret = scene_iter_objs(scn, iter, priv);
+		if (ret)
+			return log_msg_ret("wr", ret);
+	}
+
+	return 0;
+}
diff --git a/boot/scene.c b/boot/scene.c
index b4c36c41702f..6c52948eb69c 100644
--- a/boot/scene.c
+++ b/boot/scene.c
@@ -681,3 +681,19 @@ int scene_set_open(struct scene *scn, uint id, bool open)
 
 	return 0;
 }
+
+int scene_iter_objs(struct scene *scn, expo_scene_obj_iterator iter,
+		    void *priv)
+{
+	struct scene_obj *obj;
+
+	list_for_each_entry(obj, &scn->obj_head, sibling) {
+		int ret;
+
+		ret = iter(obj, priv);
+		if (ret)
+			return log_msg_ret("itr", ret);
+	}
+
+	return 0;
+}
diff --git a/boot/scene_internal.h b/boot/scene_internal.h
index 1620d10a7778..60b143440785 100644
--- a/boot/scene_internal.h
+++ b/boot/scene_internal.h
@@ -9,6 +9,8 @@
 #ifndef __SCENE_INTERNAL_H
 #define __SCENE_INTERNAL_H
 
+typedef int (*expo_scene_obj_iterator)(struct scene_obj *obj, void *priv);
+
 /**
  * expo_lookup_scene_id() - Look up a scene ID
  *
@@ -198,4 +200,26 @@ int scene_menu_render_deps(struct scene *scn, struct scene_obj_menu *menu);
  */
 int scene_menu_calc_dims(struct scene_obj_menu *menu);
 
+/**
+ * scene_iter_objs() - Iterate through all scene objects
+ *
+ * @scn: Scene to process
+ * @iter: Iterator to call on each object
+ * @priv: Private data to pass to the iterator, in addition to the object
+ * Return: 0 if OK, -ve on error
+ */
+int scene_iter_objs(struct scene *scn, expo_scene_obj_iterator iter,
+		    void *priv);
+
+/**
+ * expo_iter_scene_objects() - Iterate through all scene objects
+ *
+ * @exp: Expo to process
+ * @iter: Iterator to call on each object
+ * @priv: Private data to pass to the iterator, in addition to the object
+ * Return: 0 if OK, -ve on error
+ */
+int expo_iter_scene_objs(struct expo *exp, expo_scene_obj_iterator iter,
+			 void *priv);
+
 #endif /* __SCENE_INTERNAL_H */
diff --git a/test/boot/expo.c b/test/boot/expo.c
index 3898f853a751..458e332440c3 100644
--- a/test/boot/expo.c
+++ b/test/boot/expo.c
@@ -289,6 +289,33 @@ static int expo_object_attr(struct unit_test_state *uts)
 }
 BOOTSTD_TEST(expo_object_attr, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
 
+/**
+ * struct test_iter_priv - private data for expo-iterator test
+ *
+ * @count: number of scene objects
+ * @menu_count: number of menus
+ * @fail_at: item ID at which to return an error
+ */
+struct test_iter_priv {
+	int count;
+	int menu_count;
+	int fail_at;
+};
+
+int h_test_iter(struct scene_obj *obj, void *vpriv)
+{
+	struct test_iter_priv *priv = vpriv;
+
+	if (priv->fail_at == obj->id)
+		return -EINVAL;
+
+	priv->count++;
+	if (obj->type == SCENEOBJT_MENU)
+		priv->menu_count++;
+
+	return 0;
+}
+
 /* Check creating a scene with a menu */
 static int expo_object_menu(struct unit_test_state *uts)
 {
@@ -296,6 +323,7 @@ static int expo_object_menu(struct unit_test_state *uts)
 	struct scene_menitem *item;
 	int id, label_id, desc_id, key_id, pointer_id, preview_id;
 	struct scene_obj_txt *ptr, *name1, *desc1, *key1, *tit, *prev1;
+	struct test_iter_priv priv;
 	struct scene *scn;
 	struct expo *exp;
 	ulong start_mem;
@@ -382,6 +410,23 @@ static int expo_object_menu(struct unit_test_state *uts)
 	ut_asserteq(menu->obj.dim.y + 32, prev1->obj.dim.y);
 	ut_asserteq(true, prev1->obj.flags & SCENEOF_HIDE);
 
+	/* check iterating through scene items */
+	memset(&priv, '\0', sizeof(priv));
+	ut_assertok(expo_iter_scene_objs(exp, h_test_iter, &priv));
+	ut_asserteq(7, priv.count);
+	ut_asserteq(1, priv.menu_count);
+
+	/* check the iterator failing part way through iteration */
+	memset(&priv, '\0', sizeof(priv));
+	priv.fail_at = key_id;
+	ut_asserteq(-EINVAL, expo_iter_scene_objs(exp, h_test_iter, &priv));
+
+	/* 2 items (preview_id and the menuitem) are after key_id, 7 - 2 = 5 */
+	ut_asserteq(5, priv.count);
+
+	/* menu is first, so is still processed */
+	ut_asserteq(1, priv.menu_count);
+
 	expo_destroy(exp);
 
 	ut_assertok(ut_check_delta(start_mem));
-- 
2.41.0.694.ge786442a9b-goog



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