[U-Boot-Users] [RFC] Splash image
Joey Oravec
joravec at drewtech.com
Wed Jul 18 15:40:28 CEST 2007
"Rodolfo Giometti" <giometti at enneenne.com> wrote in message
news:20070718083012.GE4836 at enneenne.com...
> I'm planning to review the splash image support and in order to do that
> my next steps should be:
>
> 1) Remove the logo support.
As long as it's modular, I agreed because the two functions are nearly
identical. It's important to add/remove code to keep the size down. Probably
should test for a pointer to a compressed (gzip) image, uncompress, then
call the bmp_display.
> 2) Rewrite the lcd_display_bitmap() in order to be more portable
> across several BPP values.
Keep it modular; have a bitmap_display(addr, x, y) robust to bpp that is
called from an lcd_display_splash_screen(). Account for 24-bit LCDs and
files. The bit-per-pixel data structure was a poor-fit with 24-bit, and I
didn't even try to support colormapped files on a truecolor display. Great
idea because it might save a ton of flash to display an 8bpp image on a
24bpp display.
3. If there's an overall flash savings, it would be nice to support GIF,
PNG, or some other format smaller than a BMP. How complex is the parsing,
and would it be a net savings on flash?
4. Account for text overlay on splash screen. There are callbacks for bootup
progress, and it's nice to lcd_printf() the status to some rectangle on the
screen. Even better if it scrolls or clears nicely.
5. Document and improve the videolfb ATAG. I hardcode my framebuffer to the
end of RAM, don't tell linux to use that memory, and pass the info to linux.
The display still flickers until you remove the re-initialization, but at
least Linux won't move and therefore clobber the contents of the
framebuffer.
-joey
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