[U-Boot] Uboot bitmap utility
Steven Zedeck
saz at proliphix.com
Mon Apr 27 23:05:22 CEST 2009
Wolfgang,
Yes, I do see what U-boot is doing. I looked at bmp_logo.c and its output.
It seems that the color palette entries are all 16 bits (unsigned short).
For my application, I have 24 bit color, which expects each pixel to be 32
bits, of which only 24 bits are used. So the palette, I assume, should be
unsigned longs for each color entry. Correct or am I missing something?
Did I interpret the code correctly? Does it expect 16 bits per color?
Thanks,
Steve
-----
wd wrote:
>
> Dear Steven Zedeck,
>
> In message <23217700.post at talk.nabble.com> you wrote:
>>
>> I'm referring to the palatte and bitmap structs.
>> thanks again,
>
> Are you talking about the logo support? Noite that this is different
> from plain bitmap support.
>
>> > It seems that UBoot needs two data structures to display a bitmap in
>> the
>> > framebuffer. Is there a utility that converts a Windows bitmap (BMP?)
>> file
>> > and creates the 2 data structures that I can embedd in my code?
>
> Did you have a look at what U-Boot is doing? For example, how it uses
> the tools in the (he!) tools/ directory, for example tools/bmp_logo ?
>
> Best regards,
>
> Wolfgang Denk
>
> --
> DENX Software Engineering GmbH, MD: Wolfgang Denk & Detlev Zundel
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