[U-Boot] [PATCH] Add splash screen support via loading from flash

Stefano Babic sbabic at denx.de
Mon Jun 3 09:44:28 CEST 2013


Hi Robert,


On 30/05/2013 23:03, Robert Winkler wrote:
> Signed-off-by: Robert Winkler <robert.winkler at boundarydevices.com>
> ---
>  board/boundary/nitrogen6x/nitrogen6x.c | 22 ++++++++++++++++++++++
>  include/configs/nitrogen6x.h           | 11 ++++++++++-
>  2 files changed, 32 insertions(+), 1 deletion(-)
> 
> diff --git a/board/boundary/nitrogen6x/nitrogen6x.c b/board/boundary/nitrogen6x/nitrogen6x.c
> index 3b228cf..648b877 100644
> --- a/board/boundary/nitrogen6x/nitrogen6x.c
> +++ b/board/boundary/nitrogen6x/nitrogen6x.c
> @@ -401,6 +401,24 @@ int board_eth_init(bd_t *bis)
>  	return 0;
>  }
>  
> +
> +void splash_screen_prepare(void)
> +{
> +	char *env_loadsplash;
> +
> +	if (!getenv("splashimage") || !getenv("splashsize"))
> +		return;
> +
> +	env_loadsplash = getenv("loadsplash");
> +	if (!env_loadsplash) {
> +		printf("Environment variable loadsplash not found!\n");
> +		return;
> +	}
> +
> +	if (run_command_list(env_loadsplash, -1, 0))
> +		printf("failed to run loadsplash %s\n\n", env_loadsplash);
> +}
> +


Which is the advantage instead of using the "preboot" variable setting
CONFIG_PREBOOT ? It does pretty the same and you can move the whole
script outside of board code.

Best regards,
Stefano Babic


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