[U-Boot] [PATCH] Add splash screen support via loading from flash
Stefano Babic
sbabic at denx.de
Mon Jun 3 09:44:28 CEST 2013
Hi Robert,
On 30/05/2013 23:03, Robert Winkler wrote:
> Signed-off-by: Robert Winkler <robert.winkler at boundarydevices.com>
> ---
> board/boundary/nitrogen6x/nitrogen6x.c | 22 ++++++++++++++++++++++
> include/configs/nitrogen6x.h | 11 ++++++++++-
> 2 files changed, 32 insertions(+), 1 deletion(-)
>
> diff --git a/board/boundary/nitrogen6x/nitrogen6x.c b/board/boundary/nitrogen6x/nitrogen6x.c
> index 3b228cf..648b877 100644
> --- a/board/boundary/nitrogen6x/nitrogen6x.c
> +++ b/board/boundary/nitrogen6x/nitrogen6x.c
> @@ -401,6 +401,24 @@ int board_eth_init(bd_t *bis)
> return 0;
> }
>
> +
> +void splash_screen_prepare(void)
> +{
> + char *env_loadsplash;
> +
> + if (!getenv("splashimage") || !getenv("splashsize"))
> + return;
> +
> + env_loadsplash = getenv("loadsplash");
> + if (!env_loadsplash) {
> + printf("Environment variable loadsplash not found!\n");
> + return;
> + }
> +
> + if (run_command_list(env_loadsplash, -1, 0))
> + printf("failed to run loadsplash %s\n\n", env_loadsplash);
> +}
> +
Which is the advantage instead of using the "preboot" variable setting
CONFIG_PREBOOT ? It does pretty the same and you can move the whole
script outside of board code.
Best regards,
Stefano Babic
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