[U-Boot] [PATCH 3/5] arm: tegra30: video: integrate display driver for t30
Thierry Reding
treding at nvidia.com
Wed Aug 26 09:39:23 CEST 2015
On Mon, Aug 24, 2015 at 10:03:35PM +0000, Marcel Ziswiler wrote:
> On 21 Aug 2015 11:29, Thierry Reding <treding at nvidia.com> wrote:
> > Perhaps a good idea would be to simply copy what we have in the kernel
> > and see where (if at all) U-Boot breaks down and fix it to work properly
> > with "upstream" DTBs.
>
> I can certainly give this a try on our hardware however most NVIDIA
> boards are far or at least were far from public so I can't test those
> as I don't have any access.
I have access to most boards, so I can help with the testing. Tom and
Stephen may be able to help as well, so we can spread the load. I'm
fairly confident, though, that if we get things tested on one board per
Tegra generation it will work fine on other boards of the same
generation as well. There isn't all that much difference between boards
(at least as far as U-Boot cares).
> > There really isn't much reason for
> > duplicating the drivers since the display controllers haven't changed
> > very much over the various SoC generations. And especially in U-Boot I
> > don't think you'll need fancy features like color conversion or gamma
> > correction, or smart dimming, which are really the only areas where
> > there have been changes.
> >
> > If you look at the Linux kernel driver we get away with very minimal
> > parameterization, and I think the same should be possible for U-Boot.
>
> Agreed, just wondering about the lack of any documentation thereof.
I don't understand this comment. The display controller is fairly well
documented in the TRM.
> > In a similar vein I think it should be possible to write unified drivers
> > for each type of output (RGB, HDMI, DSI, SOR). Those require even less
> > parameterization since there have been almost no changes to those since
> > their introduction, the rare exception being fancy features that I don't
> > think would be needed for U-Boot.
> >
> > Granted, U-Boot doesn't give you much of a framework to work with, so
> > there's a lot of code that would need to be written to abstract things,
> > but I think that's effort well spent, much better than simply
> > duplicating for each new generation.
>
> As mentioned before my doubts go as deep as the actual functional split thereof.
Which functional split are you referring to?
> > Frankly I think it should all move into a separate "tegra" subdirectory
> > in drivers/video/. There's likely going to be quite a few files if we
> > want to support several types of outputs, and a subdirectory will help
> > keep things organized.
> >
> > I think a framework for U-Boot could be fairly simple and doesn't have
> > to have the complexity of DRM/KMS in the kernel. I'd expect the U-Boot
> > configuration to be statically defined, and if the "framework" is Tegra
> > specific it doesn't need to be as generic either.
> >
> > Perhaps something as simple as:
> >
> > struct tegra_dc {
> > ...
> > int (*enable)(struct tegra_dc *dc, const struct display_mode *mode);
> > void (*disable)(struct tegra_dc *dc);
> > ...
> > };
> >
> > struct tegra_output {
> > ...
> > struct tegra_dc *dc;
> > ...
> > int (*enable)(struct tegra_output *output, const struct display_mode *mode);
> > void (*disable)(struct tegra_output *output);
> > ...
> > };
> >
> > would work fine. That's roughly how drivers are implemented in the
> > kernel. Setting up display on an output would be done by determining the
> > mode (typically by parsing EDID if available, or using a hard-coded mode
> > otherwise) and then calling:
> >
> > output->dc = dc;
> > dc->enable(dc, mode);
> > output->enable(output, mode);
> >
> > You might want to add in an abstraction for panels as well to make sure
> > you have enough flexibility to enable and disable those, too. In that
> > case you'd probably want to complement the above sequence with:
> >
> > panel->enable(panel);
> >
> > Which should work for everything, except maybe DSI, where you may need
> > some sort of inbetween step for panels that need additional setup using
> > DCS commands or the like. But I suspect that's a bridge that can be
> > crossed when we get to it.
> >
> > That said, I don't forsee myself having any time to devote to this, but
> > if anyone ends up spending work on this, feel free to Cc me on patches
> > or ask if you have questions about the display hardware or the framework
> > design. I'm sure I can find the time to provide feedback.
>
> I also doubt finding that kind of time. My goal was simply to make T30
> usable to the same extend as the T20 before it gets completely lost.
You don't have to do all of the above to get Tegra30 to the same point
where Tegra20 is now. Perhaps a good middle-ground for now would be to
simply avoid duplicating the display driver completely and rather look
at reusing the Tegra20 code on both Tegra20 and Tegra30. That would be
not making things worse and should get you what you want.
Thierry
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