[U-Boot] [PATCH 0/9] arm64: Unify MMU code

Alexander Graf agraf at suse.de
Wed Feb 24 11:19:41 CET 2016



On 22.02.16 21:15, york sun wrote:
> On 02/22/2016 12:09 PM, Alexander Graf wrote:
>>
>>
>> On 22.02.16 20:52, york sun wrote:
>>> On 02/22/2016 11:42 AM, Alexander Graf wrote:
>>>>
>>>>
>>>> On 22.02.16 19:39, york sun wrote:
>>>>> On 02/22/2016 10:31 AM, Alexander Graf wrote:
>>>>>>
>>>>>> On Feb 22, 2016, at 7:12 PM, york sun <york.sun at nxp.com> wrote:
>>>>>>
>>>>>>> On 02/22/2016 10:02 AM, Alexander Graf wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>>> Am 22.02.2016 um 18:37 schrieb york sun <york.sun at nxp.com>:
>>>>>>>>>
>>>>>>>>>> On 02/21/2016 05:57 PM, Alexander Graf wrote:
>>>>>>>>>> Howdy,
>>>>>>>>>>
>>>>>>>>>> Currently on arm64 there is a big pile of mess when it comes to MMU
>>>>>>>>>> support and page tables. Each board does its own little thing and the
>>>>>>>>>> generic code is pretty dumb and nobody actually uses it.
>>>>>>>>>>
>>>>>>>>>> This patch set tries to clean that up. After this series is applied,
>>>>>>>>>> all boards except for the FSL Layerscape ones are converted to the
>>>>>>>>>> new generic page table logic and have icache+dcache enabled.
>>>>>>>>>>
>>>>>>>>>> The new code always uses 4k page size. It dynamically allocates 1G or
>>>>>>>>>> 2M pages for ranges that fit. When a dcache attribute request comes in
>>>>>>>>>> that requires a smaller granularity than our previous allocation could
>>>>>>>>>> fulfill, pages get automatically split.
>>>>>>>>>>
>>>>>>>>>> I have tested and verified the code works on HiKey (bare metal),
>>>>>>>>>> vexpress64 (Foundation Model) and zynqmp (QEMU). The TX1 target is
>>>>>>>>>> untested, but given the simplicity of the maps I doubt it'll break.
>>>>>>>>>> ThunderX in theory should also work, but I haven't tested it. I would
>>>>>>>>>> be very happy if people with access to those system could give the patch
>>>>>>>>>> set a try.
>>>>>>>>>>
>>>>>>>>>> With this we're a big step closer to a good base line for EFI payload
>>>>>>>>>> support, since we can now just require that all boards always have dcache
>>>>>>>>>> enabled.
>>>>>>>>>>
>>>>>>>>>> I would also be incredibly happy if some Freescale people could look
>>>>>>>>>> at their MMU code and try to unify it into the now cleaned up generic
>>>>>>>>>> code. I don't think we're far off here.
>>>>>>>>>
>>>>>>>>> Alex,
>>>>>>>>>
>>>>>>>>> Unified MMU will be great for all of us. The reason we started with our own MMU
>>>>>>>>> table was size and performance. I don't know much about other ARMv8 SoCs. For
>>>>>>>>> our use, we enable cache very early to speed up running, especially for
>>>>>>>>> pre-silicon development on emulators. We don't have DDR to use for the early
>>>>>>>>> stage and we have very limited on-chip SRAM. I believe we can use the unified
>>>>>>>>> structure for our 2nd stage MMU when DDR is up.
>>>>>>>>
>>>>>>>> Yup, and I think it should be fairly doable to move the early generation into the same table format - maybe even fully reuse the generic code.
>>>>>>>
>>>>>>> What's the size for the MMU tables? I think it may be simpler to use static
>>>>>>> tables for our early stage.
>>>>>>
>>>>>> The size is determined dynamically from the memory map using some code that (as Steven found) is not 100% sound, but works well enough so far :).
>>>>>
>>>>> That's the part I can't live with. Since we have very limited on-chip RAM, we
>>>>> have to know limit the size. But again, I do see the benefit to use unified
>>>>> structure for the 2nd stage.
>>>>
>>>> I'm not quite sure I see how your current code works any differently.
>>>> While the code to determine the page table pool size is dynamic, the
>>>> outcome is static depending on your memory map. So the same memory map
>>>> always means the same page table pool size.
>>>>
>>>> We could also just hard code the size for the early phase for you I guess.
>>>
>>> We can definitely try.
>>>
>>>>
>>>>>
>>>>>>
>>>>>>>
>>>>>>>>
>>>>>>>> The thing that I tripped over while attempting conversion was that you don't always map phys==virt, unless other boards, and I didn't fully understand why.
>>>>>>>>
>>>>>>> True. We have some complication on the address mapping. For compatibility, each
>>>>>>> device is mapped (partially) under 32-bit space. If the device is too large to
>>>>>>
>>>>>> Compatibility with what? Do we really need this in an AArch64 world?
>>>>>
>>>>> It's not up to me. The SoC was designed this way. By the way, this SoC can work
>>>>> in AArch32 mode.
>>>>
>>>> I think I'm slowly grasping what the problem is.
>>>>
>>>> The fact that the SoC can run in AArch32 mode doesn't actually make a
>>>> difference here though, since we're talking about U-Boot internal memory
>>>> maps. The only reason to keep things mapped reachable from 32bits is if
>>>> you want to run 32bit code with the U-Boot maps. I don't think you'd
>>>> want to do that, no? :)
>>>
>>> I don't really want to run 32-bit code. My point is the SoC was designed that
>>> way. We have DDR under 32-bit space, and in high region. We have the same for
>>> flash controller where NOR is connected. Explained later below.
>>>>
>>>>>
>>>>>>
>>>>>> For 32bit code I can definitely understand why you'd want to have phys != virt. But in a pure 64bit world (which this target really is, no?) I see little benefit on it.
>>>>>>
>>>>>>> fit, the rest is mapped to high regions. I remember one particular case on top
>>>>>>> of my head. It is the NOR flash we use for environmental variables. U-boot uses
>>>>>>> that address for saving, but also uses that for loading during booting. For our
>>>>>>> case, the NOR flash doesn't fit well in the low region, so it is remapped to
>>>>>>> high region after booting. To make the environmental variables accessible during
>>>>>>> boot, we mapped the high region phys with different virt, so u-boot doesn't have
>>>>>>> to know the low region address.
>>>>>>
>>>>>> I might be missing the obvious, but why can't the environmental variables live in high regions?
>>>>>>
>>>>>
>>>>> It is in high region. But as I tried to explain, the default physical mapping of
>>>>> NOR flash (not MMU) is in low region out of reset.
>>>>
>>>> I see. So the problem is during the transitioning phase from uncached to
>>>> MMU enabled, where we'd end up at a different address.
>>>
>>> Not exactly. We enable cache very early for performance boost on emulator. It
>>> may sound trivial but it makes big difference when debugging software on
>>> emulators. Since we still use emulators for new product, I am not ready to drop
>>> the early MMU approach.
>>
>> I'm surprised it is that slow for you. Running the Foundation model
>> (which doesn't do early mmu FWIW) seemed to be fast enough.
> 
> Foundation model is a simulator, not an emulator. Our emulator runs on hardware.
> It is much much slower than simulator, but more accurate on lower level.

Ah, I remember the confusion in terminology from the PPC times :).

> 
>>
>>> But you get the idea, the difference is before and after relocation. After
>>> u-boot relocates itself into DDR, we remap flash controller physical address to
>>> high region.
>>>
>>>>
>>>> Could we just configure NOR to be in high memory in early asm init code,
>>>> then always use the high physical NOR address range and jump to it from
>>>> asm very early on? Then we could ignore the 32bit map and everything
>>>> could just stay 1:1 mapped.
>>>>
>>>
>>> Out of reset, if booting from NOR flash, the flash controller is pre-configured
>>> to use low region address. We can only reprogram the controller when u-boot is
>>> not running on it.
>>
>> I see, so you keep the low map alive until you make the switch-over to
>> DDR. Makes a lot of sense.
>>
>> I guess I can give the conversion another stab now whenever I get a free
>> night :). If I understand you correctly we'd only need to do non-1:1
>> maps for the early code, right?
> 
> So far, yes. But we don't want to block ourselves from using non-1:1 mapping
> down the road, do we?

We're not blocking us at all if we stick to the verbose struct
definition. We can just add a va field later on and default to 1:1 if
it's not set.

I've also reworked the page table pool size calculation now, so it can
properly determine the required size without much ram overhead at the
expense of a few cycles. If it's too slow, you can always override it in
your machine file with a constant value.


Alex


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