[U-Boot] [PATCH 02/10] arm64: Make full va map code more dynamic
Stephen Warren
swarren at wwwdotorg.org
Wed Feb 24 19:14:29 CET 2016
On 02/24/2016 05:11 AM, Alexander Graf wrote:
> The idea to generate our pages tables from an array of memory ranges
> is very sound. However, instead of hard coding the code to create up
> to 2 levels of 64k granule page tables, we really should just create
> normal 4k page tables that allow us to set caching attributes on 2M
> or 4k level later on.
>
> So this patch moves the full_va mapping code to 4k page size and
> makes it fully flexible to dynamically create as many levels as
> necessary for a map (including dynamic 1G/2M pages). It also adds
> support to dynamically split a large map into smaller ones when
> some code wants to set dcache attributes.
>
> With all this in place, there is very little reason to create your
> own page tables in board specific files.
>
> Signed-off-by: Alexander Graf <agraf at suse.de>
> +/*
> + * This is a recursively called function to count the number of
> + * page tables we need to cover a particular PTE range. If you
> + * call this with level = -1 you basically get the full 48 bit
> + * coverage.
> + */
> +static int count_required_pts(u64 addr, int level, u64 maxaddr)
I think this looks correct now. Nits below if a respin is needed for
other reasons.
> +{
> + int levelshift = level2shift(level);
> + u64 levelsize = 1ULL << levelshift;
> + u64 levelmask = levelsize - 1;
> + u64 levelend = addr + levelsize;
> + int r = 0;
> + int i;
> + bool is_level = false;
I might suggest renaming that is_level_needed. It's not obvious to me
exactly what the name "is_level" is intended to represent; the name
seems to represent whether something (unspecified) is a level or not.
> +
> + for (i = 0; i < ARRAY_SIZE(mem_map); i++) {
> + struct mm_region *map = &mem_map[i];
> + u64 start = map->base;
> + u64 end = start + map->size;
> +
> + /* Check if the PTE would overlap with the map */
> + if (max(addr, start) <= min(levelend, end)) {
> + start = max(addr, start);
> + end = min(levelend, end);
> +
> + /* We need a sub-pt for this level */
> + if ((start & levelmask) || (end & levelmask)) {
> + is_level = true;
> + break;
> + }
> +
> + /* Lv0 can not do block PTEs, so do levels here too */
> + if (level <= 0) {
> + is_level = true;
> + break;
> + }
> + }
> + }
> +
> + /*
> + * Block PTEs at this level are already covered by the parent page
> + * table, so we only need to count sub page tables.
> + */
> + if (is_level) {
> + int sublevel = level + 1;
> + u64 sublevelsize = 1ULL << level2shift(sublevel);
> +
> + /* Account for the new sub page table ... */
> + r = 1;
"Account for the page table at /this/ level"? This may represent the
top-level (0/1) page table, not just sub page tables. The sub-level
accounting is via the recursive call to count_required_pts() I believe.
> +
> + /* ... and for all child page tables that one might have */
> + for (i = 0; i < MAX_PTE_ENTRIES; i++) {
> + r += count_required_pts(addr, sublevel, maxaddr);
> + addr += sublevelsize;
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