[U-Boot] [PATCH 02/10] arm64: Make full va map code more dynamic
Stephen Warren
swarren at wwwdotorg.org
Fri Feb 26 20:25:52 CET 2016
On 02/25/2016 09:36 AM, Alexander Graf wrote:
>
>
> On 24.02.16 19:14, Stephen Warren wrote:
>> On 02/24/2016 05:11 AM, Alexander Graf wrote:
>>> The idea to generate our pages tables from an array of memory ranges
>>> is very sound. However, instead of hard coding the code to create up
>>> to 2 levels of 64k granule page tables, we really should just create
>>> normal 4k page tables that allow us to set caching attributes on 2M
>>> or 4k level later on.
>>>
>>> So this patch moves the full_va mapping code to 4k page size and
>>> makes it fully flexible to dynamically create as many levels as
>>> necessary for a map (including dynamic 1G/2M pages). It also adds
>>> support to dynamically split a large map into smaller ones when
>>> some code wants to set dcache attributes.
>>>
>>> With all this in place, there is very little reason to create your
>>> own page tables in board specific files.
>>>
>>> Signed-off-by: Alexander Graf <agraf at suse.de>
>>
>>> +/*
>>> + * This is a recursively called function to count the number of
>>> + * page tables we need to cover a particular PTE range. If you
>>> + * call this with level = -1 you basically get the full 48 bit
>>> + * coverage.
>>> + */
>>> +static int count_required_pts(u64 addr, int level, u64 maxaddr)
>>
>> I think this looks correct now. Nits below if a respin is needed for
>> other reasons.
>>
>>> +{
>>> + int levelshift = level2shift(level);
>>> + u64 levelsize = 1ULL << levelshift;
>>> + u64 levelmask = levelsize - 1;
>>> + u64 levelend = addr + levelsize;
>>> + int r = 0;
>>> + int i;
>>> + bool is_level = false;
>>
>> I might suggest renaming that is_level_needed. It's not obvious to me
>> exactly what the name "is_level" is intended to represent; the name
>> seems to represent whether something (unspecified) is a level or not.
>
> We're basically asking the function whether a PTE for address <addr> at
> level <level> would be an inval/block/level PTE. is_level marks it as a
> level pte.
>
> I could maybe rename this into pte_type and create an enum that is
> either PTE_INVAL, PTE_BLOCK or PTE_LEVEL.
>
>>
>>> +
>>> + for (i = 0; i < ARRAY_SIZE(mem_map); i++) {
>>> + struct mm_region *map = &mem_map[i];
>>> + u64 start = map->base;
>>> + u64 end = start + map->size;
>>> +
>>> + /* Check if the PTE would overlap with the map */
>>> + if (max(addr, start) <= min(levelend, end)) {
>>> + start = max(addr, start);
>>> + end = min(levelend, end);
>>> +
>>> + /* We need a sub-pt for this level */
>>> + if ((start & levelmask) || (end & levelmask)) {
>>> + is_level = true;
>>> + break;
>>> + }
>>> +
>>> + /* Lv0 can not do block PTEs, so do levels here too */
>>> + if (level <= 0) {
>>> + is_level = true;
>>> + break;
>>> + }
>>> + }
>>> + }
>>> +
>>> + /*
>>> + * Block PTEs at this level are already covered by the parent page
>>> + * table, so we only need to count sub page tables.
>>> + */
>>> + if (is_level) {
>>> + int sublevel = level + 1;
>>> + u64 sublevelsize = 1ULL << level2shift(sublevel);
>>> +
>>> + /* Account for the new sub page table ... */
>>> + r = 1;
>>
>> "Account for the page table at /this/ level"? This may represent the
>> top-level (0/1) page table, not just sub page tables. The sub-level
>> accounting is via the recursive call to count_required_pts() I believe.
>
> I think the easiest way to visualize what's going on is if we start with
> level -1.
>
> We basically ask the function at level -1 whether a PTE at level -1 (48
> bits) would fit into a block PTE at level -1 (so the PTE spans all 48
> bits) or whether we need to create a new level entry plus page table for it.
Hmm, I had overlooked that the call to count_required_pts() passed
"start_level - 1" not "start_level". Now that I see that, your
explanation makes more sense to me.
It'd be nice if some/all of this explanation were comments in the code
to aid readers.
That said, I would have expected a slightly more direct calculation; why
not:
int start_level = 0; // or 1 if small VA space
total_pts = count_required_pts(start_level);
total_pts += 4; // "random" number to account for later splits
int count_required_pts(int level, ...) {
int npts = 1; // the table at this level
for each pte slot at this level:
if a mem_map entry starts/stops within the pte slot:
npts += count_required_pts(level + 1, ...);
else:
// nothing; pte is either a block or inval at this level
return npts;
}
Still, the current code appears to work find, and can be ammended later
if we want.
> Obviously for all entries this resolves into a "yes, create a level PTE
> entry and a new page table to point to". So at level=-1 we account for
> the root page table which really is a "sub page table" here.
>
> Then we recursively go through the address space that we cover, checking
> whether a page fits into inval/block PTEs or we need to create page
> tables for it as well.
>
> So at level=0, we really are checking for PTEs that you'd have at
> level=0 (38 bits). If the <addr, level> combination at level=0 results
> in "level", we need to create a level=1 page table and walk through that
> one again.
>
> I agree that the logic seems backwards, but it's the only thing that I
> could come up with that has low memory footprint (required to run from
> SRAM).
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