[PATCH 1/2] menu: Make some parts of the menu available to other components
Simon Glass
sjg at chromium.org
Mon Dec 30 02:21:23 CET 2019
Hi Schrempf,
On Tue, 10 Dec 2019 at 08:47, Schrempf Frieder
<frieder.schrempf at kontron.de> wrote:
>
> From: Frieder Schrempf <frieder.schrempf at kontron.de>
>
> In order to iterate over the menu entries and match for a specific
> name in the pxe boot, we need to properly export the needed structs
> and functions.
>
> Signed-off-by: Frieder Schrempf <frieder.schrempf at kontron.de>
> ---
> common/menu.c | 31 +------------------------------
> include/menu.h | 34 +++++++++++++++++++++++++++++++++-
> 2 files changed, 34 insertions(+), 31 deletions(-)
>
> diff --git a/common/menu.c b/common/menu.c
> index 7b66d199a9..82b03f17f7 100644
> --- a/common/menu.c
> +++ b/common/menu.c
> @@ -12,36 +12,7 @@
>
> #include "menu.h"
>
> -/*
> - * Internally, each item in a menu is represented by a struct menu_item.
> - *
> - * These items will be alloc'd and initialized by menu_item_add and destroyed
> - * by menu_item_destroy, and the consumer of the interface never sees that
> - * this struct is used at all.
> - */
> -struct menu_item {
> - char *key;
> - void *data;
> - struct list_head list;
> -};
>
> -/*
> - * The menu is composed of a list of items along with settings and callbacks
> - * provided by the user. An incomplete definition of this struct is available
> - * in menu.h, but the full definition is here to prevent consumers from
> - * relying on its contents.
> - */
> -struct menu {
> - struct menu_item *default_item;
> - int timeout;
> - char *title;
> - int prompt;
> - void (*item_data_print)(void *);
> - char *(*item_choice)(void *);
> - void *item_choice_data;
> - struct list_head items;
> - int item_cnt;
> -};
>
> /*
> * An iterator function for menu items. callback will be called for each item
> @@ -51,7 +22,7 @@ struct menu {
> * used for search type operations. It is also safe for callback to remove the
> * item from the list of items.
> */
> -static inline void *menu_items_iter(struct menu *m,
> +inline void *menu_items_iter(struct menu *m,
> void *(*callback)(struct menu *, struct menu_item *, void *),
> void *extra)
> {
> diff --git a/include/menu.h b/include/menu.h
> index 2d227c20bd..b3f8db87e4 100644
> --- a/include/menu.h
> +++ b/include/menu.h
> @@ -6,8 +6,40 @@
> #ifndef __MENU_H__
> #define __MENU_H__
>
> -struct menu;
> +/*
> + * Internally, each item in a menu is represented by a struct menu_item.
> + *
> + * These items will be alloc'd and initialized by menu_item_add and destroyed
> + * by menu_item_destroy, and the consumer of the interface never sees that
> + * this struct is used at all.
> + */
> +struct menu_item {
> + char *key;
> + void *data;
> + struct list_head list;
> +};
> +
> +/*
> + * The menu is composed of a list of items along with settings and callbacks
> + * provided by the user. An incomplete definition of this struct is available
> + * in menu.h, but the full definition is here to prevent consumers from
> + * relying on its contents.
This comment doesn't seem to be true anymore.
Is it possible to add a function to get the info you need from the menu?
> + */
> +struct menu {
> + struct menu_item *default_item;
> + int timeout;
> + char *title;
> + int prompt;
> + void (*item_data_print)(void *);
> + char *(*item_choice)(void *);
> + void *item_choice_data;
> + struct list_head items;
> + int item_cnt;
> +};
>
> +void *menu_items_iter(struct menu *m,
> + void *(*callback)(struct menu *, struct menu_item *, void *),
> + void *extra);
> struct menu *menu_create(char *title, int timeout, int prompt,
> void (*item_data_print)(void *),
> char *(*item_choice)(void *),
> --
> 2.17.1
Regards,
Simon
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