[PATCH v3 05/14] env: nowhere: add .load ops
Tom Rini
trini at konsulko.com
Sun Jul 26 22:50:32 CEST 2020
On Thu, Jun 25, 2020 at 09:59:49AM +0200, Patrick Delaunay wrote:
> Add the ops .load for nowhere ENV backend to load the
> default environment.
>
> This ops is needed for the command 'env load'
>
>
>
> Signed-off-by: Patrick Delaunay <patrick.delaunay at st.com>
> Reviewed-by: Tom Rini <trini at konsulko.com>
> ---
>
> Changes in v3:
> - new: add ?load ops in nowhere
>
> env/nowhere.c | 9 +++++++++
> 1 file changed, 9 insertions(+)
>
> diff --git a/env/nowhere.c b/env/nowhere.c
> index f5b0a17652..6949810a1f 100644
> --- a/env/nowhere.c
> +++ b/env/nowhere.c
> @@ -27,8 +27,17 @@ static int env_nowhere_init(void)
> return 0;
> }
>
> +static int env_nowhere_load(void)
> +{
> + env_set_default(NULL, 0);
> + gd->env_valid = ENV_INVALID;
> +
> + return 0;
> +}
> +
> U_BOOT_ENV_LOCATION(nowhere) = {
> .location = ENVL_NOWHERE,
> .init = env_nowhere_init,
> + .load = env_nowhere_load,
> ENV_NAME("nowhere")
> };
Build testing this, we get 8KiB size increase in SPL in targets which
have ENV_NOWHERE in SPL. Can we guard this somehow, with a logical
tie-in to being needed for 'env load' ? Thanks!
--
Tom
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