[PATCH v3 05/14] env: nowhere: add .load ops

Tom Rini trini at konsulko.com
Sun Jul 26 22:50:32 CEST 2020


On Thu, Jun 25, 2020 at 09:59:49AM +0200, Patrick Delaunay wrote:

> Add the ops .load for nowhere ENV backend to load the
> default environment.
> 
> This ops is needed for the command 'env load'
> 
> 
> 
> Signed-off-by: Patrick Delaunay <patrick.delaunay at st.com>
> Reviewed-by: Tom Rini <trini at konsulko.com>
> ---
> 
> Changes in v3:
> - new: add ?load ops in nowhere
> 
>  env/nowhere.c | 9 +++++++++
>  1 file changed, 9 insertions(+)
> 
> diff --git a/env/nowhere.c b/env/nowhere.c
> index f5b0a17652..6949810a1f 100644
> --- a/env/nowhere.c
> +++ b/env/nowhere.c
> @@ -27,8 +27,17 @@ static int env_nowhere_init(void)
>  	return 0;
>  }
>  
> +static int env_nowhere_load(void)
> +{
> +	env_set_default(NULL, 0);
> +	gd->env_valid	= ENV_INVALID;
> +
> +	return 0;
> +}
> +
>  U_BOOT_ENV_LOCATION(nowhere) = {
>  	.location	= ENVL_NOWHERE,
>  	.init		= env_nowhere_init,
> +	.load		= env_nowhere_load,
>  	ENV_NAME("nowhere")
>  };

Build testing this, we get 8KiB size increase in SPL in targets which
have ENV_NOWHERE in SPL.  Can we guard this somehow, with a logical
tie-in to being needed for 'env load' ? Thanks!

-- 
Tom
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