[PATCH v2 04/19] expo: Set the initial next_id to 1
Simon Glass
sjg at chromium.org
Thu Jan 4 16:11:37 CET 2024
If expo_set_dynamic_start() is never called, the first scene created
will have an ID of 0, which is invalid. Correct this by setting a
default value.
Add a test to check this.
Signed-off-by: Simon Glass <sjg at chromium.org>
---
(no changes since v1)
boot/expo.c | 1 +
test/boot/expo.c | 23 +++++++++++++++++++++--
2 files changed, 22 insertions(+), 2 deletions(-)
diff --git a/boot/expo.c b/boot/expo.c
index d030820e77c..20ca0b9bfa0 100644
--- a/boot/expo.c
+++ b/boot/expo.c
@@ -30,6 +30,7 @@ int expo_new(const char *name, void *priv, struct expo **expp)
exp->priv = priv;
INIT_LIST_HEAD(&exp->scene_head);
INIT_LIST_HEAD(&exp->str_head);
+ exp->next_id = 1;
*expp = exp;
diff --git a/test/boot/expo.c b/test/boot/expo.c
index 714fdfa415d..8a84cbc7103 100644
--- a/test/boot/expo.c
+++ b/test/boot/expo.c
@@ -92,7 +92,7 @@ static int expo_base(struct unit_test_state *uts)
*name = '\0';
ut_assertnonnull(exp);
ut_asserteq(0, exp->scene_id);
- ut_asserteq(0, exp->next_id);
+ ut_asserteq(1, exp->next_id);
/* Make sure the name was allocated */
ut_assertnonnull(exp->name);
@@ -131,7 +131,7 @@ static int expo_scene(struct unit_test_state *uts)
ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
scn = NULL;
- ut_asserteq(0, exp->next_id);
+ ut_asserteq(1, exp->next_id);
strcpy(name, SCENE_NAME1);
id = scene_new(exp, name, SCENE1, &scn);
*name = '\0';
@@ -168,6 +168,25 @@ static int expo_scene(struct unit_test_state *uts)
}
BOOTSTD_TEST(expo_scene, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+/* Check creating a scene with no ID */
+static int expo_scene_no_id(struct unit_test_state *uts)
+{
+ struct scene *scn;
+ struct expo *exp;
+ char name[100];
+ int id;
+
+ ut_assertok(expo_new(EXPO_NAME, NULL, &exp));
+ ut_asserteq(1, exp->next_id);
+
+ strcpy(name, SCENE_NAME1);
+ id = scene_new(exp, SCENE_NAME1, 0, &scn);
+ ut_asserteq(1, scn->id);
+
+ return 0;
+}
+BOOTSTD_TEST(expo_scene_no_id, UT_TESTF_DM | UT_TESTF_SCAN_FDT);
+
/* Check creating a scene with objects */
static int expo_object(struct unit_test_state *uts)
{
--
2.34.1
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