[ELDK] Kill strange behaviour in a script
Giuseppe Modugno
g.modugno at elettronika.it
Mon Aug 4 17:25:49 CEST 2008
Dear all,
I have two shell scripts, example.sh and flash.sh:
---
root:/tmpfs/tmp> cat example.sh
#!/bin/sh
while true; do
read X
./flash.sh &
FLASHPID=$!
sleep 5
kill $FLASHPID
done
---
root:/tmpfs/tmp> cat flash.sh
#!/bin/sh
while true; do
echo "ON"
sleep 1
echo "OFF"
sleep 1
done
---
example.sh waits for an input from the keyboard and launches the
second script flash.sh. After some seconds, example.sh kills the
second script that it launched.
Here what happens on my ARM system based on ELDK4.1 SELF ramdisk:
---
root:/tmpfs/tmp> ./example.sh
ON
OFF
ON
OFF
ON
736: Terminated
Killed
root:/tmpfs/tmp>
---
This first blank line corresponds to the RET key press and correctly
example.sh spawns flash.sh that writes ON/OFF. After 5 seconds,
example.sh kills flash.sh process (I think the line "736: Terminated"
is a kernel message on the console).
The second blank line corresponds to the second RET key press, but in
this case the main example.sh script dies without reason.
What happens? I tried both the scripts in Ubuntu on my PC and they
works as expected.
More information about the eldk
mailing list