[U-Boot] [PATCH v2 1/2] splash: Use splashfile instead of location->name
Melin Tomas
tomas.melin at vaisala.com
Wed Feb 6 09:08:06 UTC 2019
Hi,
On 2/5/19 5:29 PM, Mark Jonas wrote:
> From: Leo Ruan <tingquan.ruan at cn.bosch.com>
>
>
> common/splash_source.c | 10 ++++++++--
> doc/README.splashprepare | 9 ++++++---
> 2 files changed, 14 insertions(+), 5 deletions(-)
>
> diff --git a/common/splash_source.c b/common/splash_source.c
> index 62763b9..e1e73db 100644
> --- a/common/splash_source.c
> +++ b/common/splash_source.c
> @@ -303,6 +303,7 @@ static int splash_load_fit(struct splash_location *location, u32 bmp_load_addr)
> {
> int res;
> int node_offset;
> + const char *splash_file;
> int splash_offset;
> int splash_size;
> struct image_header *img_header;
> @@ -335,10 +336,15 @@ static int splash_load_fit(struct splash_location *location, u32 bmp_load_addr)
> return -EINVAL;
> }
>
> - node_offset = fit_image_get_node(fit_header, location->name);
> + /* Get the splash image node */
> + splash_file = env_get("splashfile");
> + if (!splash_file)
> + splash_file = SPLASH_SOURCE_DEFAULT_FILE_NAME;
> +
> + node_offset = fit_image_get_node(fit_header, splash_file);
It looks like this will break boards relying on existing logic with
location->name (3 boards upstream).
Could fallback here instead be "location->name" as before, keeping
compability with the current implementation? I.e.
+ if (!splash_file)
+ splash_file = location->name;
BR,
Tomas
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