[U-Boot] [PATCH 22/33] sandbox: sound: Silence sound for testing

Bin Meng bmeng.cn at gmail.com
Wed Feb 13 09:39:09 UTC 2019


Hi Simon,

On Tue, Jan 22, 2019 at 9:14 AM Simon Glass <sjg at chromium.org> wrote:
>
> When testing the sound system we don't need the hear the beeps. The
> testing works by checking the data that would be emitted. Add a
> device-tree property to silence the sound, and enable it for testing.
>
> Signed-off-by: Simon Glass <sjg at chromium.org>
> ---
>
>  arch/sandbox/dts/test.dts |  1 +
>  drivers/sound/sandbox.c   | 23 +++++++++++++++++++++--
>  2 files changed, 22 insertions(+), 2 deletions(-)
>
> diff --git a/arch/sandbox/dts/test.dts b/arch/sandbox/dts/test.dts
> index 9144430cc0..5748cd60b1 100644
> --- a/arch/sandbox/dts/test.dts
> +++ b/arch/sandbox/dts/test.dts
> @@ -389,6 +389,7 @@
>         i2s: i2s {
>                 compatible = "sandbox,i2s";
>                 #sound-dai-cells = <1>;
> +               sandbox,silent; /* Don't emit sounds while testing */
>         };
>
>         misc-test {
> diff --git a/drivers/sound/sandbox.c b/drivers/sound/sandbox.c
> index 600523160f..4b57ef6759 100644
> --- a/drivers/sound/sandbox.c
> +++ b/drivers/sound/sandbox.c
> @@ -3,6 +3,8 @@
>   * Copyright (c) 2013 Google, Inc
>   */
>
> +#define LOG_CATEGORY UCLASS_SOUND
> +
>  #include <common.h>
>  #include <audio_codec.h>
>  #include <dm.h>
> @@ -20,6 +22,7 @@ struct sandbox_codec_priv {
>
>  struct sandbox_i2s_priv {
>         int sum;        /* Use to sum the provided audio data */
> +       bool silent;    /* Sound is silent, don't use SDL */
>  };
>
>  struct sandbox_sound_priv {
> @@ -101,12 +104,21 @@ static int sandbox_i2s_tx_data(struct udevice *dev, void *data,
>         for (i = 0; i < data_size; i++)
>                 priv->sum += ((uint8_t *)data)[i];
>
> -       return sandbox_sdl_sound_play(data, data_size);
> +       if (!priv->silent) {
> +               int ret;
> +
> +               ret = sandbox_sdl_sound_play(data, data_size);
> +               if (ret)
> +                       return ret;
> +       }
> +
> +       return 0;
>  }
>
>  static int sandbox_i2s_probe(struct udevice *dev)
>  {
>         struct i2s_uc_priv *uc_priv = dev_get_uclass_priv(dev);
> +       struct sandbox_i2s_priv *priv = dev_get_priv(dev);
>
>         /* Use hard-coded values here */
>         uc_priv->rfs = 256;
> @@ -117,8 +129,15 @@ static int sandbox_i2s_probe(struct udevice *dev)
>         uc_priv->channels = 2;
>         uc_priv->id = 1;
>
> +       priv->silent = dev_read_bool(dev, "sandbox,silent");
> +
>         /* Ignore any error here - we'll just have no sound */
> -       sandbox_sdl_sound_init(uc_priv->samplingrate, uc_priv->channels);
> +       if (priv->silent) {
> +               log_warning("Sound is silenced\n");
> +       } else if (sandbox_sdl_sound_init(uc_priv->samplingrate,
> +                                         uc_priv->channels)) {
> +               priv->silent = true;

should be false?

> +       }
>
>         return 0;
>  }

Regards,
Bin


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