[PATCH v2] board: stm32mp1: add splash screen on dk2
Patrick DELAUNAY
patrick.delaunay at foss.st.com
Wed Jul 5 14:09:15 CEST 2023
Hi Dario,
On 7/4/23 19:31, Dario Binacchi wrote:
> Display the STMicroelectronics logo.
>
> Signed-off-by: Dario Binacchi <dario.binacchi at amarulasolutions.com>
>
>
> ---
>
> Changes in v2:
> - move "splash.h" and "st_logo_data.h" headers before "syscon.h" in order
> to keep includes sorted alphabetically.
> - remove "logo" variable and pass "(ulong)stmicroelectronics_uboot_logo_8bit_rle"
> directly to the bmp_display() function.
>
> board/st/stm32mp1/stm32mp1.c | 11 +++++++++++
> 1 file changed, 11 insertions(+)
>
> diff --git a/board/st/stm32mp1/stm32mp1.c b/board/st/stm32mp1/stm32mp1.c
> index 1a1b1844c8c0..ebd3948d519c 100644
> --- a/board/st/stm32mp1/stm32mp1.c
> +++ b/board/st/stm32mp1/stm32mp1.c
> @@ -31,8 +31,11 @@
> #include <phy.h>
> #include <remoteproc.h>
> #include <reset.h>
> +#include <splash.h>
> +#include <st_logo_data.h>
> #include <syscon.h>
> #include <usb.h>
> +#include <video.h>
> #include <watchdog.h>
> #include <asm/global_data.h>
> #include <asm/io.h>
> @@ -684,6 +687,14 @@ int board_init(void)
> fw_images[0].fw_name = u"STM32MP-FIP";
> fw_images[0].image_index = 1;
> #endif
> +
> + if (IS_ENABLED(CONFIG_CMD_BMP)) {
> + if (board_is_stm32mp15x_dk2()) {
> + bmp_display((ulong)stmicroelectronics_uboot_logo_8bit_rle,
> + BMP_ALIGN_CENTER, BMP_ALIGN_CENTER);
> + }
> + }
> +
> return 0;
> }
>
I think "include/st_logo_data.h" should be not directly used for STM32 MPU
it is a obsolete way to have splash screen, used by STM32 MCU as STM32F7.
And direct management for splash it is not really needed in board code,
as it is already managed in VIDEO framework with CONFIG_VIDEO_LOGO
enabled by default since commit 845d71ce999936ab5ae2cef4542b221851cde199
("video: Show the U-Boot logo by default")
and with CONFIG_SPLASH_SCREEN
see stdio_init_tables()
=> splash_display();
position is managed with:
- CONFIG_SPLASH_SCREEN_ALIGN
- variable: "splashpos=m,m"
But by default the U-Boot logo (yellow submarine) is used for VIDEO LOGO
(SPLASH_DECL(u_boot_logo) in video uclass
or denx for SPLASH is used in tools/Makefile
# Generic logo
ifeq ($(LOGO_BMP),)
LOGO_BMP= $(srctree)/$(src)/logos/denx.bmp
# Use board logo and fallback to vendor
ifneq ($(wildcard $(srctree)/$(src)/logos/$(BOARD).bmp),)
LOGO_BMP= $(srctree)/$(src)/logos/$(BOARD).bmp
else
ifneq ($(wildcard $(srctree)/$(src)/logos/$(VENDOR).bmp),)
LOGO_BMP= $(srctree)/$(src)/logos/$(VENDOR).bmp
endif
endif
The STMicroelectronics logo image can be integrated in this directory with
VENDOR="st"
BOARD="stm32mp1"
We need to add it ./tools/logos/st.bmp
I can propose something, for all ST board STM32MP1x, not only DK2
Patrick
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